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Workshop on gamification for information retrieval (GamifIR'14)

Hopfgartner, F and Kazai, G and Kruschwitz, U and Meder, M (2014) Workshop on gamification for information retrieval (GamifIR'14). In: UNSPECIFIED, ? - ?.

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Abstract

Gamification is the application of game mechanics, such as leader boards, badges or achievement points, in non-gaming environments with the aim to increase user engagement, data quality or cost effectiveness. A core aspect of gamification solutions is to infuse intrinsic motivations to participate by leveraging people's natural desires for achievement and competition. While gamification, on the one hand, is emerging as the next big thing in industry, e.g., an effective way to generate business, on the other hand, it is also becoming a major research area. However, its adoption in Information Retrieval (IR) is still in its infancy, despite the wide ranging IR tasks that may benefit from gamification techniques. These include the manual annotation of documents for IR evaluation, the participation in user studies to study interactive IR challenges, or the shift from single-user search to social search, just to mention a few. This context provided the motivation to organise the GamifIR'14 workshop at ECIR. © 2014 Springer International Publishing Switzerland.

Item Type: Conference or Workshop Item (UNSPECIFIED)
Additional Information: Published proceedings: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Faculty of Science and Health > Computer Science and Electronic Engineering, School of
Depositing User: Jim Jamieson
Date Deposited: 23 Jul 2015 11:50
Last Modified: 23 Jan 2019 01:15
URI: http://repository.essex.ac.uk/id/eprint/14427

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