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Augmented reality applications for cultural heritage using Kinect

Bostanci, E and Kanwal, N and Clark, AF (2015) 'Augmented reality applications for cultural heritage using Kinect.' Human-centric Computing and Information Sciences, 5 (1). ISSN 2192-1962

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Abstract

© 2015, Bostanci et al. This paper explores the use of data from the Kinect sensor for performing augmented reality, with emphasis on cultural heritage applications. It is shown that the combination of depth and image correspondences from the Kinect can yield a reliable estimate of the location and pose of the camera, though noise from the depth sensor introduces an unpleasant jittering of the rendered view. Kalman filtering of the camera position was found to yield a much more stable view. Results show that the system is accurate enough for in situ augmented reality applications. Skeleton tracking using Kinect data allows the appearance of participants to be augmented, and together these facilitate the development of cultural heritage applications.

Item Type: Article
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Faculty of Science and Health > Computer Science and Electronic Engineering, School of
Depositing User: Jim Jamieson
Date Deposited: 12 Dec 2016 16:52
Last Modified: 17 Aug 2017 17:20
URI: http://repository.essex.ac.uk/id/eprint/18526

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