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General video game for 2 players: Framework and competition

Gaina, RD and Pérez-Liébana, D and Lucas, SM (2017) General video game for 2 players: Framework and competition. In: UNSPECIFIED, ? - ?.

GVGAI2P-2016.pdf - Accepted Version

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This paper presents a new track of the General Video Game AI competition for generic Artificial Intelligence agents, which features both competitive and cooperative real time stochastic two player games. The aim of the competition is to directly test agents against each other in more complex and dynamic environments, where there is an extra uncertainty in a game, consisting of the behaviour of the other player. The framework, server functionality and general competition setup are analysed and the results of the experiments with several sample controllers are presented. The results indicate that currently Open Loop Monte Carlo Tree Search is the overall leading algorithm on this set of games.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Published proceedings: 2016 8th Computer Science and Electronic Engineering Conference, CEEC 2016 - Conference Proceedings
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Faculty of Science and Health > Computer Science and Electronic Engineering, School of
Depositing User: Diego Perez Liebana
Date Deposited: 22 Feb 2017 15:00
Last Modified: 30 Mar 2021 17:15

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