Research Repository

General video game AI: Competition, challenges, and opportunities

Perez-Liebana, D and Samothrakis, S and Togelius, J and Lucas, SM and Schaul, T (2016) General video game AI: Competition, challenges, and opportunities. In: UNSPECIFIED, ? - ?.

[img]
Preview
Text
aaai2016_gvgai.pdf - Accepted Version

Download (90kB) | Preview

Abstract

© Copyright 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved. The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game-dependent heuristics. This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions drawn after two editions of our competition, and outlining our future plans.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Published proceedings: 30th AAAI Conference on Artificial Intelligence, AAAI 2016
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Faculty of Science and Health > Computer Science and Electronic Engineering, School of
Depositing User: Diego Perez Liebana
Date Deposited: 22 Feb 2017 15:53
Last Modified: 23 Jan 2019 02:15
URI: http://repository.essex.ac.uk/id/eprint/19037

Actions (login required)

View Item View Item