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Activity-promoting gaming systems in exercise and rehabilitation

Taylor, MJD and McCormick, D and Shawis, T and Impson, R and Griffin, M (2011) 'Activity-promoting gaming systems in exercise and rehabilitation.' Journal of Rehabilitation Research and Development, 48 (10). 1171 - 1186. ISSN 0748-7711

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Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary gamers and also be an effective tool to aid rehabilitation in clinical settings. Therefore, the aim of this current work is to review the growing area of activity-promoting gaming in the context of exercise, injury, and rehabilitation.

Item Type: Article
Subjects: Q Science > Q Science (General)
R Medicine > RM Therapeutics. Pharmacology
Divisions: Faculty of Science and Health > Sport, Rehabilitation and Exercise Sciences, School of
Depositing User: Matthew Taylor
Date Deposited: 19 Jan 2012 13:24
Last Modified: 23 Jan 2019 00:16

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