Research Repository

Exploring Immersive Technologies in Learning. J.UCS Special Issue

Pena Rios, Anasol and Economou, Daphne and Mentzelopoulos, Markos (2020) 'Exploring Immersive Technologies in Learning. J.UCS Special Issue.' Journal of Universal Computer Science, 26 (8). 854 - 857. ISSN 0948-695X

[img]
Preview
Text
jucs_26_08_0854_0857_editorial.pdf - Published Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (203kB) | Preview

Abstract

Immersive technologies have presented very promising opportunities for innovation in learning. In recent years, they have become more accessible and we are just beginning to see an increase in their adoption, addressing user needs in various domain, particularly in education. At the time of this writing (second quarter, 2020) and given the global emergency situation that COVID-19 has imposed to the world, it is more relevant than ever to look at ways to materialise the promise that they represent, tackling some of the bigger challenges that the society face. Therefore, we, the community of scholars and practitioners at the intersection of learning, technology and game sciences, find ourselves at the centre of a massive opportunity to demonstrate the potential that Immersive Learning can bring to support society in this challenging times, as the world continues to deal with a global health crisis.

Item Type: Article
Divisions: Faculty of Science and Health > Computer Science and Electronic Engineering, School of
Depositing User: Elements
Date Deposited: 24 Nov 2020 11:23
Last Modified: 24 Nov 2020 11:23
URI: http://repository.essex.ac.uk/id/eprint/28923

Actions (login required)

View Item View Item