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Let's play: Me and my AI‐powered avatar as one team

Butt, Asad H and Ahmad, Hassan and Goraya, Muhammad AS and Akram, Muhammad Shakaib and Shafique, Muhammad N (2021) 'Let's play: Me and my AI‐powered avatar as one team.' Psychology and Marketing, 38 (6). pp. 1014-1025. ISSN 0742-6046

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Artificial intelligence (AI) tools have altered the gaming industry, thanks to their newly incepted functionalities, which have enhanced the consumer experience. Building on innovation diffusion theory, technology acceptance model, and flow theory, this study highlights an AI‐powered avatar concept. This study explores the roles of perceived easiness, usefulness, advantage, compatibility, enjoyment, customization, and interactivity in forming the gamers' intention to play with AI‐powered avatars. A survey data of 500 respondents from China having experience playing online video games is used to test the proposed hypotheses. The results offer significant support to the proposed relationships related to adopting an AI‐powered avatar and the consumers' psychological association with its adoption. Consequently, the results imply that AI‐powered avatars should allow gamers to customize, interact, and take assistance to move up levels with an enjoyable experience. Moreover, this study also suggests that digital technologies such as AI could be integrated into the gaming environment for a more pleasing and immersive experience.

Item Type: Article
Uncontrolled Keywords: AI adoption; AI‐powered avatar; customization; interactive gaming; interactivity
Divisions: Faculty of Social Sciences
Faculty of Social Sciences > Essex Business School
SWORD Depositor: Elements
Depositing User: Elements
Date Deposited: 07 Apr 2021 12:39
Last Modified: 06 Jan 2022 14:23

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