Bartle, Richard (2022) How to Be a God. NotByUs, Colchester, England. ISBN 978-0-9556494-9-3
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Abstract
When it comes to questions concerning the nature of Reality, Philosophers and Theologians have the answers. Philosophers have the answers that can’t be proven right. Theologians have the answers that can’t be proven wrong. Today’s designers of Massively-Multiplayer Online Role-Playing Games create realities for a living. They can’t spend centuries mulling over the issues: they have to face them head-on. Their practical experiences can indicate which theoretical proposals actually work in practice. That’s today’s designers. Tomorrow’s will have a whole new set of questions to answer. The designers of virtual worlds are the literal gods of those realities. Suppose Artificial Intelligence comes through and allows us to create non-player characters as smart as us. What are our responsibilities as gods? How should we, as gods, conduct ourselves? How should we be gods?
Item Type: | Book |
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Additional Information: | PDF file available here: https://mud.co.uk/richard/How%20to%20Be%20a%20God.pdf |
Uncontrolled Keywords: | Ontology; MMORPG; Computer; Theology; Philosophy; Artificial Intelligence; Game |
Divisions: | Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Elements |
Depositing User: | Elements |
Date Deposited: | 15 Feb 2022 10:27 |
Last Modified: | 15 Feb 2022 10:27 |
URI: | http://repository.essex.ac.uk/id/eprint/32175 |
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