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Serious Gaming for Behaviour Change: A Systematic Review

Hammady, Ramy and Sylvester, Arnab (2022) 'Serious Gaming for Behaviour Change: A Systematic Review.' Information, 13 (3). p. 142. ISSN 2078-2489

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Abstract

Over the years, there has been a significant increase in the adoption of game-based interventions for changing behaviours associated with many fields such as health, education, and psychology. This is due to the significance of the players’ intrinsic motivation that is naturally generated to play games and the substantial impact they can have on players. Many review papers measure the effectiveness of the use of gaming on changing behaviours; however, these studies neglect the game features involved in the game design process, which have an impact on stimulating behaviour change. Therefore, this paper aimed to identify game design mechanics and features that are reported to commonly influence behaviour change during and/or after the interventions. This paper identified key theories of behaviour change that inform the game design process, providing insights that can be adopted by game designers for informing considerations on the use of game features for moderating behaviour in their own games.

Item Type: Article
Uncontrolled Keywords: behaviour change; game design; serious gaming; gamification; Review
Divisions: Faculty of Science and Health
Faculty of Science and Health > Computer Science and Electronic Engineering, School of
SWORD Depositor: Elements
Depositing User: Elements
Date Deposited: 09 Mar 2022 10:06
Last Modified: 09 Mar 2022 10:07
URI: http://repository.essex.ac.uk/id/eprint/32430

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