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+SPACES:Serious Games for Role-Playing Government Policies

Gardner, M and Horan, B (2011) '+SPACES:Serious Games for Role-Playing Government Policies.' In: UNSPECIFIED, (ed.) UNSPECIFIED UNSPECIFIED.


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The paper explores how role-play simulations can be used to support policy discussion and refinement in virtual worlds. Although the work described is set primarily within the context of policy formulation for government, the lessons learnt are applicable to online learning and collaboration within virtual environments. The paper describes how the +Spaces project is using both 2D and 3D virtual spaces to engage with citizens to explore issues relevant to new government policies. It also focuses on the most challenging part of the project, which is to provide environments that can simulate some of the complexities of real life. Some examples of different approaches to simulation in virtual spaces are provided and the issues associated with them are further examined. We conclude that the use of role-play simulations seem to offer the most benefits in terms of providing a generalizable framework for citizens to engage with real issues arising from future policy decisions. Role-plays have also been shown to be a useful tool for engaging learners in the complexities of real-world issues, often generating insights which would not be possible using more conventional techniques.

Item Type: Book Section
Subjects: L Education > L Education (General)
Divisions: Faculty of Science and Health > Computer Science and Electronic Engineering, School of
Depositing User: Michael Gardner
Date Deposited: 18 Sep 2013 20:38
Last Modified: 17 Aug 2017 18:07

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