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Using a training camp with Genetic Programming to evolve Ms Pac-Man agents

Alhejali, Atif M and Lucas, Simon M (2011) Using a training camp with Genetic Programming to evolve Ms Pac-Man agents. In: 2011 IEEE Conference on Computational Intelligence and Games (CIG), 2011-08-31 - 2011-09-03.

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Abstract

This paper investigates using a training camp in conjunction with Genetic Programming in the evolution of Ms Pac-Man playing agents. We measure the amount of effort, time and resources required to run the training camp successfully. The approach is compared with standard GP. The results indicate that better and more stable performance can be achieved using the training camp method at the expense of greater manual effort in the design of the training scenarios. However, in addition to the better results, the training camp also provides more detailed insight into the strengths and weaknesses of each controller. © 2011 IEEE.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Published proceedings: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
Uncontrolled Keywords: Pac-Man; Genetic Programming; Evolving Controllers; Decomposition learning; Training camp
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Faculty of Science and Health
Faculty of Science and Health > Computer Science and Electronic Engineering, School of
SWORD Depositor: Elements
Depositing User: Elements
Date Deposited: 19 Oct 2012 21:36
Last Modified: 15 Jan 2022 00:32
URI: http://repository.essex.ac.uk/id/eprint/4114

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