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Items where Author is "Lucas, SM"

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Number of items: 10.

Article

Gaina, RD and Couetoux, A and Soemers, D and Winands, MHM and Vodopivec, T and Kirchgebner, F and Liu, J and Lucas, SM and Perez Liebana, D (2018) The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games, 10 (2). pp. 209-220. DOI https://doi.org/10.1109/TCIAIG.2017.2771241

Conference or Workshop Item

Liu, J and Perez Liebana, D and Lucas, SM (2017) Bandit-based Random Mutation Hill-Climbing. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Walton Rivers, J and Williams, PR and Bartle, R and Perez Liebana, D and Lucas, SM (2017) Evaluating and modelling Hanabi-playing agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Liu, J and Togelius, J and Perez-Liebana, D and Lucas, SM (2017) Evolving Game Skill-Depth using General Video Game AI agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Kunanusont, K and Lucas, SM and Perez Liebana, D (2017) General Video Game AI: Learning from screen capture. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Kunanusont, K and Gaina, RD and Liu, J and Perez Liebana, D and Lucas, SM (2017) The N-Tuple bandit evolutionary algorithm for automatic game improvement. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Gaina, RD and Lucas, SM and Perez-Liebana, D (2017) Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Perez-Liebana, D and Samothrakis, S and Togelius, J and Lucas, SM and Schaul, T (2016) General video game AI: Competition, challenges, and opportunities. In: UNSPECIFIED, ? - ?.

Lucas, SM and Rohlfshagen, P and Perez, D (2012) Towards more intelligent adaptive video game agents. In: Proceedings of the 9th conference on Computing Frontiers - CF '12, ? - ?.

Agapitos, A and Dyson, M and Lucas, SM and Sepulveda, F (2008) Learning to recognise mental activities. In: Proceedings of the 10th annual conference on Genetic and evolutionary computation - GECCO '08, ? - ?.

This list was generated on Tue Apr 23 13:07:28 2024 BST.