Expand icon Search icon File icon file Download

Items where Author is "Lucas, Simon"

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Item Type | No Grouping
Number of items: 12.

Article

Samothrakis, Spyridon and Fasli, Maria and Perez, Diego and Lucas, Simon (2017) Default policies for global optimisation of noisy functions with severe noise. Journal of Global Optimization, 67 (4). pp. 893-907. DOI https://doi.org/10.1007/s10898-016-0482-9

Samothrakis, Spyridon and Lucas, Simon and Runarsson, ThomasPhilip and Robles, David (2013) Coevolving Game-Playing Agents: Measuring Performance and Intransitivities. IEEE Transactions on Evolutionary Computation, 17 (2). pp. 213-226. DOI https://doi.org/10.1109/tevc.2012.2208755

Samothrakis, Spyridon and Robles, David and Lucas, Simon (2011) Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man. IEEE Transactions on Computational Intelligence and AI in Games, 3 (2). pp. 142-154. DOI https://doi.org/10.1109/tciaig.2011.2144597

Togelius, Julian and Lucas, Simon and Thang, Ho Duc and Garibaldi, Jonathan M and Nakashima, Tomoharu and Tan, Chin Hiong and Elhanany, Itamar and Berant, Shay and Hingston, Philip and MacCallum, Robert M and Haferlach, Thomas and Gowrisankar, Aravind and Burrow, Pete (2008) The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines, 9 (4). pp. 295-329. DOI https://doi.org/10.1007/s10710-008-9063-0

Conference or Workshop Item

Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon (2020) Practical Game Design Tool: State Explorer. In: IEEE Conference on Games (CoG) 2020, 2020-08-24 - 2020-08-27, Osaka, Japan.

Lucas, Simon (2015) Keynote speech II: General video game AI: Challenges and applications. In: 2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015-08-31 - 2015-09-02, Tainan, Taiwan.

Perez Liebana, Diego and Dieskau, Jens and Hunermund, Martin and Mostaghim, Sanaz and Lucas, Simon (2015) Open Loop Search for General Video Game Playing. In: GECCO '15: Genetic and Evolutionary Computation Conference, ? - ?.

Perez, Diego and Samothrakis, Spyridon and Lucas, Simon (2014) Knowledge-based fast evolutionary MCTS for general video game playing. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), 2014-08-26 - 2014-08-29.

Perez, Diego and Powley, Edward and Whitehouse, Daniel and Samothrakis, Spyridon and Lucas, Simon and Cowling, Peter I (2014) The 2013 Multi-objective Physical Travelling Salesman Problem Competition. In: 2014 IEEE Congress on Evolutionary Computation (CEC), 2014-07-06 - 2014-07-11.

Perez, Diego and Samothrakis, Spyridon and Lucas, Simon (2013) Online and offline learning in multi-objective Monte Carlo Tree Search. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013-08-11 - 2013-08-13.

Ashlock, Daniel and Ashlock, Wendy and Samothrakis, Spyridon and Lucas, Simon and Lee, Colin (2012) From competition to cooperation: Co-evolution in a rewards continuum. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Samothrakis, Spyridon and Lucas, Simon (2011) Approximating n-player behavioural strategy nash equilibria using coevolution. In: GECCO '11: Genetic and Evolutionary Computation Conference, ? - ?.

This list was generated on Thu Apr 18 15:20:27 2024 BST.