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Items where Author is "Perez, D"

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Number of items: 16.

Article

Samothrakis, S and Perez, D and Lucas, SM and Rohlfshagen, P (2016) 'Predicting Dominance Rankings for Score-Based Games.' IEEE Transactions on Computational Intelligence and AI in Games, 8 (1). 1 - 12. ISSN 1943-068X

Perez, D and Mostaghim, S and Samothrakis, S and Lucas, SM (2015) 'Multiobjective Monte Carlo Tree Search for Real-Time Games.' IEEE Transactions on Computational Intelligence and AI in Games, 7 (4). 347 - 360. ISSN 1943-068X

Perez, D and Togelius, J and Samothrakis, S and Rohlfshagen, P and Lucas, SM (2014) 'Automated map generation for the physical traveling salesman problem.' IEEE Transactions on Evolutionary Computation, 18 (5). 708 - 720. ISSN 1089-778X

Perez, D and Powley, EJ and Whitehouse, D and Rohlfshagen, P and Samothrakis, S and Cowling, PI and Lucas, SM (2014) 'Solving the physical traveling salesman problem: Tree search and macro actions.' IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). 31 - 45. ISSN 1943-068X

Browne, CB and Powley, E and Whitehouse, D and Lucas, SM and Cowling, PI and Rohlfshagen, P and Tavener, S and Perez, D and Samothrakis, S and Colton, S (2012) 'A survey of Monte Carlo tree search methods.' IEEE Transactions on Computational Intelligence and AI in Games, 4 (1). 1 - 43. ISSN 1943-068X

Conference or Workshop Item

Perez, D and Dieskau, J and H√ľnermund, M and Mostaghim, S and Lucas, SM (2015) Open loop search for general video game playing. In: UNSPECIFIED, ? - ?.

Perez, D (2015) Tutorial I: Video Game Description Language (VGDL) and the challenge of creating agents for General Video Game Playing (GVGP). In: IEEE Conference on Computational Intelligence and Games (CIG), 2015, ? - ?, Tainan, Taiwan.

Perez, D and Powley, E and Whitehouse, D and Samothrakis, S and Lucas, S and Cowling, PI (2014) The 2013 Multi-objective Physical Travelling Salesman Problem Competition. In: UNSPECIFIED, ? - ?.

Perez, D and Samothrakis, S and Lucas, S (2014) Knowledge-based fast evolutionary MCTS for general video game playing. In: UNSPECIFIED, ? - ?.

Samothrakis, S and Roberts, SA and Perez, D and Lucas, SM (2014) Rolling horizon methods for games with continuous states and actions. In: UNSPECIFIED, ? - ?.

Perez, D and Samothrakis, S and Lucas, S (2013) Online and offline learning in multi-objective Monte Carlo Tree Search. In: UNSPECIFIED, ? - ?.

Perez, D and Rohlfshagen, P and Lucas, SM (2012) Monte Carlo Tree Search: Long-term versus short-term planning. In: UNSPECIFIED, ? - ?.

Perez, D and Rohlfshagen, P and Lucas, SM (2012) The physical travelling salesman problem: WCCI 2012 competition. In: UNSPECIFIED, ? - ?.

Perez, D and Rohlfshagen, P and Lucas, SM (2012) Monte-Carlo tree search for the physical travelling salesman problem. In: UNSPECIFIED, ? - ?.

Lucas, SM and Rohlfshagen, P and Perez, D (2012) Towards more intelligent adaptive video game agents. In: Proceedings of the 9th conference on Computing Frontiers - CF '12, ? - ?.

Loiacono, D and Togelius, J and Lanzi, PL and Kinnaird-Heether, L and Lucas, SM and Simmerson, M and Perez, D and Reynolds, RG and Saez, Y (2008) The WCCI 2008 simulated car racing competition. In: UNSPECIFIED, ? - ?.

This list was generated on Wed Jun 19 10:59:20 2019 BST.