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Items where Author is "Schaul, Tom"

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Number of items: 4.

Article

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M and Couetoux, Adrien and Lee, Jerry and Lim, Chong-U and Thompson, Tommy (2016) The 2014 General Video Game Playing Competition. IEEE Transactions on Computational Intelligence and AI in Games, 8 (3). pp. 229-243. DOI https://doi.org/10.1109/TCIAIG.2015.2402393

Book Section

Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy (2013) General Video Game Playing. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, 6 . Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 77-83. ISBN 978-3-939897-62-0. Official URL: http://drops.dagstuhl.de/opus/volltexte/2013/4337

Ebner, Marc and Levine, John and Lucas, Simon M and Schaul, Tom and Thompson, Tommy and Togelius, Julian (2013) Towards a Video Game Description Language. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, 6 . Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 85-100. ISBN 978-3-939897-62-0. Official URL: http://drops.dagstuhl.de/opus/volltexte/2013/4338

Conference or Workshop Item

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M (2016) Analyzing the robustness of general video game playing agents. In: 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016-09-20 - 2016-09-23.

This list was generated on Fri Mar 29 13:51:31 2024 GMT.