Kunanusont, K and Lucas, SM and Perez Liebana, D (2017) General Video Game AI: Learning from screen capture. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.
Kunanusont, K and Lucas, SM and Perez Liebana, D (2017) General Video Game AI: Learning from screen capture. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.
Kunanusont, K and Lucas, SM and Perez Liebana, D (2017) General Video Game AI: Learning from screen capture. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.
Abstract
General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General Video Game AI framework. A Deep Q-Network algorithm was applied and improved to develop an agent capable of learning to play different games in the framework. After testing this algorithm using various games of different categories and difficulty levels, the results suggest that our proposed screen capture learning agent has the potential to learn many different games using only a single learning algorithm.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Notes: Proceedings of the IEEE Conference on Evolutionary Computation 2017 |
Uncontrolled Keywords: | cs.AI |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 08 Sep 2017 12:59 |
Last Modified: | 07 Nov 2024 22:45 |
URI: | http://repository.essex.ac.uk/id/eprint/20342 |
Available files
Filename: 1704.06945v1.pdf