Lucas, Simon M (2008) Learning to Play Othello with N-Tuple Systems. Australian Journal of Intelligent Information Processing, 4. pp. 1-20.
Lucas, Simon M (2008) Learning to Play Othello with N-Tuple Systems. Australian Journal of Intelligent Information Processing, 4. pp. 1-20.
Lucas, Simon M (2008) Learning to Play Othello with N-Tuple Systems. Australian Journal of Intelligent Information Processing, 4. pp. 1-20.
Abstract
This paper investigates the use of n-tuple systems as position value functions for the game of Othello. The architecture is described, and then evaluated for use with temporal difference learning. Performance is compared with previously de-veloped weighted piece counters and multi-layer perceptrons. The n-tuple system is able to defeat the best performing of these after just five hundred games of self-play learning. The conclusion is that n-tuple networks learn faster and better than the other more conventional approaches.
Item Type: | Article |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
Depositing User: | Jim Jamieson |
Date Deposited: | 03 Oct 2012 09:02 |
Last Modified: | 03 Oct 2012 09:02 |
URI: | http://repository.essex.ac.uk/id/eprint/3820 |
Available files
Filename: NTupleOthello.pdf