Gardner, Michael and Horan, Bernard (2011) +SPACES: Serious Games for Role-Playing Government Policies. In: Researching Learning in Immersive Virtual Environments (ReLIVE 2011). The Open University, Milton Keynes, UK, pp. 102-112. ISBN 9788489315662. Official URL: http://www.open.ac.uk/about/documents/relive11-con...
Gardner, Michael and Horan, Bernard (2011) +SPACES: Serious Games for Role-Playing Government Policies. In: Researching Learning in Immersive Virtual Environments (ReLIVE 2011). The Open University, Milton Keynes, UK, pp. 102-112. ISBN 9788489315662. Official URL: http://www.open.ac.uk/about/documents/relive11-con...
Gardner, Michael and Horan, Bernard (2011) +SPACES: Serious Games for Role-Playing Government Policies. In: Researching Learning in Immersive Virtual Environments (ReLIVE 2011). The Open University, Milton Keynes, UK, pp. 102-112. ISBN 9788489315662. Official URL: http://www.open.ac.uk/about/documents/relive11-con...
Abstract
The paper explores how role-play simulations can be used to support policy discussion and refinement in virtual worlds. Although the work described is set primarily within the context of policy formulation for government, the lessons learnt are applicable to online learning and collaboration within virtual environments. The paper describes how the +Spaces project is using both 2D and 3D virtual spaces to engage with citizens to explore issues relevant to new government policies. It also focuses on the most challenging part of the project, which is to provide environments that can simulate some of the complexities of real life. Some examples of different approaches to simulation in virtual spaces are provided and the issues associated with them are further examined. We conclude that the use of role-play simulations seem to offer the most benefits in terms of providing a generalizable framework for citizens to engage with real issues arising from future policy decisions. Role-plays have also been shown to be a useful tool for engaging learners in the complexities of real-world issues, often generating insights which would not be possible using more conventional techniques.
Item Type: | Book Section |
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Uncontrolled Keywords: | virtual worlds, serious games, policy simulation, role-playing |
Subjects: | L Education > LB Theory and practice of education Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
Depositing User: | Clare Chatfield |
Date Deposited: | 24 Sep 2012 09:25 |
Last Modified: | 19 Nov 2012 15:49 |
URI: | http://repository.essex.ac.uk/id/eprint/3849 |
Available files
Filename: +SPACES Serious Games for Role-Playing Government Policies.pdf