Lucas, Simon M (2008) Computational intelligence and games: Challenges and opportunities. International Journal of Automation and Computing, 5 (1). pp. 45-57. DOI https://doi.org/10.1007/s11633-008-0045-8
Lucas, Simon M (2008) Computational intelligence and games: Challenges and opportunities. International Journal of Automation and Computing, 5 (1). pp. 45-57. DOI https://doi.org/10.1007/s11633-008-0045-8
Lucas, Simon M (2008) Computational intelligence and games: Challenges and opportunities. International Journal of Automation and Computing, 5 (1). pp. 45-57. DOI https://doi.org/10.1007/s11633-008-0045-8
Abstract
The last few decades have seen a phenomenal increase in the quality, diversity and pervasiveness of computer games. The worldwide computer games market is estimated to be worth around USD 21bn annually, and is predicted to continue to grow rapidly. This paper reviews some of the recent developments in applying computational intelligence (CI) methods to games, points out some of the potential pitfalls, and suggests some fruitful directions for future research. © 2008 Institute of Automation, Chinese Academy of Sciences.
Item Type: | Article |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 03 Oct 2012 09:27 |
Last Modified: | 23 Oct 2024 06:22 |
URI: | http://repository.essex.ac.uk/id/eprint/4012 |