Rohlfshagen, Philipp and Lucas, Simon M (2011) Ms Pac-Man versus Ghost Team CEC 2011 competition. In: 2011 IEEE Congress on Evolutionary Computation (CEC), 2011-06-05 - 2011-06-08.
Rohlfshagen, Philipp and Lucas, Simon M (2011) Ms Pac-Man versus Ghost Team CEC 2011 competition. In: 2011 IEEE Congress on Evolutionary Computation (CEC), 2011-06-05 - 2011-06-08.
Rohlfshagen, Philipp and Lucas, Simon M (2011) Ms Pac-Man versus Ghost Team CEC 2011 competition. In: 2011 IEEE Congress on Evolutionary Computation (CEC), 2011-06-05 - 2011-06-08.
Abstract
Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as Go, where the level of play is now competitive with expert human play on smaller boards. Recently, a significantly more complex class of games has received increasing attention: real-time video games. These games pose many new challenges, including strict time constraints, simultaneous moves and open-endedness. Unlike in traditional board games, computational play is generally unable to compete with human players. One driving force in improving the overall performance of artificial intelligence players are game competitions where practitioners may evaluate and compare their methods against those submitted by others and possibly human players as well. In this paper we introduce a new competition based on the popular arcade video game Ms Pac-Man: Ms Pac-Man versus Ghost Team. The competition, to be held at the Congress on Evolutionary Computation 2011 for the first time, allows participants to develop controllers for either the Ms Pac-Man agent or for the Ghost Team and unlike previous Ms Pac-Man competitions that relied on screen capture, the players now interface directly with the game engine. In this paper we introduce the competition, including a review of previous work as well as a discussion of several aspects regarding the setting up of the game competition itself. © 2011 IEEE.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Published proceedings: 2011 IEEE Congress of Evolutionary Computation, CEC 2011 |
Uncontrolled Keywords: | Computational Intelligence; Games; Game Competition; Ms Pac-Man; Predator-Prey |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 19 Oct 2012 21:24 |
Last Modified: | 30 Oct 2024 19:56 |
URI: | http://repository.essex.ac.uk/id/eprint/4112 |
Available files
Filename: PacmanVersusGhostTeam2011.pdf