Sombat, Wichit and Rohlfshagen, Philipp and Lucas, Simon M (2012) Evaluating the enjoyability of the ghosts in Ms Pac-Man. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.
Sombat, Wichit and Rohlfshagen, Philipp and Lucas, Simon M (2012) Evaluating the enjoyability of the ghosts in Ms Pac-Man. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.
Sombat, Wichit and Rohlfshagen, Philipp and Lucas, Simon M (2012) Evaluating the enjoyability of the ghosts in Ms Pac-Man. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.
Abstract
The video games industry is one of the fastest-growing industries in the world, bolstered by sophisticated technology in gaming consoles and modern trends such as mobile and social gaming. The goal of most video games is to entertain the gamer and in most games this stems from the interaction between the gamer and the non-player characters (NPCs): it is no longer sufficient for a game to be visually appealing but instead, the gamer must be challenged at the right level of difficulty to be engaged by the game. It is thus necessary to develop suitable NPCs that are fun to play against and the realm of computational intelligence offers a variety of techniques to do so. However, the perception of fun is clearly subjective and indeed, difficult to quantify. In this paper we make use of the Ms Pac-Man vs Ghosts gaming competition to gather and analyse data from human gamers regarding their preference of opponent: each gamer plays two games against different ghost teams, indicating their preference at the end. We subsequently use this data to establish which ghost teams are generally preferred and demonstrate that there are measurable differences between these ghost teams. These differences are sufficient to group the ghosts into different categories with a good degree of accuracy. This work is a first step in better understanding the attributes required by NPCs for players to be engaged. © 2012 IEEE.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Additional Information: | Published proceedings: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012 |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 19 Oct 2012 22:41 |
Last Modified: | 24 Oct 2024 20:44 |
URI: | http://repository.essex.ac.uk/id/eprint/4123 |