Bartle, R (2013) The Decline of MMOs. In: International Conference: New Directions in the Development of Creative and Media Industries, ? - ?, Hong Kong.
Bartle, R (2013) The Decline of MMOs. In: International Conference: New Directions in the Development of Creative and Media Industries, ? - ?, Hong Kong.
Bartle, R (2013) The Decline of MMOs. In: International Conference: New Directions in the Development of Creative and Media Industries, ? - ?, Hong Kong.
Abstract
Ten years ago, massively-multiplayer online role-playing games (MMOs) had a bright and exciting future. Today, their prospects do not look so glorious. In an effort to attract ever-more players, their gameplay has gradually been diluted and their core audience has deserted them. Now that even their sources of new casual players are drying up, MMOs face a slow and steady decline. Their problems are easy to enumerate: they cost too much to make; too many of them play the exact same way; new revenue models put off key groups of players; they lack immersion; they lack wit and personality; players have been trained to want experiences that they don?t actually want; designers are forbidden from experimenting. The solutions to these problems are less easy to state. Can anything be done to prevent MMOs from fading away? Well, yes it can. The question is, will the patient take the medicine?
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Published proceedings: _not provided_ - Notes: |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 17 Dec 2014 16:37 |
Last Modified: | 16 May 2024 18:38 |
URI: | http://repository.essex.ac.uk/id/eprint/9091 |
Available files
Filename: The Decline of MMOs.pdf