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Items where Author is "Bartle, R"

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Number of items: 9.

Walton Rivers, J and Williams, PR and Bartle, R and Perez Liebana, D and Lucas, SM (2017) Evaluating and modelling Hanabi-playing agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Bartle, R (2015) Multi-User Dungeons (MUDs). In: The International Encyclopedia of Digital Communication and Society. Wiley, 1 - 8. ISBN 9781118767771.

Bartle, R (2014) Information reconstruction: unpicking the GamifIR call for papers. In: GamifIR ?14: Proceedings of the First International Workshop on Gamification for Information Retrieval. Association for Computing Machinery (ACM), creators - Bartle=3ARichard=3A=3A. ISBN 978-1-4503-2892-0.

Bartle, R (2013) The Decline of MMOs. In: International Conference: New Directions in the Development of Creative and Media Industries, ? - ?, Hong Kong.

Bartle, R (2013) Design Principles: Use and Misuse. In: Multiplayer: The Social Aspects of Digital Gaming. Routledge Studies in European Communication Research and Education . Routledge. ISBN 978-0-415-82886-4.

Bartle, R (2011) Unrealistic Expectations. In: Ring Bearers: The Lord of the Rings Online as Intertextual Narrative. Manchester University Press. ISBN 9780719082924.

Bartle, R (2010) From MUDs to MMORPGs: The History of Virtual Worlds. In: International Handbook of Internet Research. Springer. ISBN 978-1-4020-9788-1.

Bartle, R (2009) Alice and Dorothy Play Together. In: Third Person: Authoring and Exploring Vast Narratives. MIT Press. ISBN 9780262232630.

Bartle, R (2009) Understanding the Limits of Theory. In: Beyond Game Design: Nine Steps to Creating Better Videogames. Delmar. ISBN 978-1584506713.

This list was generated on Thu Mar 28 10:34:55 2024 GMT.