Items where Author is "Bartle, Richard"
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Article
Bartle, Richard (2021) Unrealisticness. Revista Ludology, 2 (1).
Book Section
Bartle, Richard (2021) Massively Multiplayer Storytelling. In: Game Writing Narrative Skills for Videogames (second edition). Bloomsbury Academic, New York, pp. 315-338. ISBN 9781501348952. Official URL: https://www.bloomsbury.com/uk/game-writing-9781501...
Conference or Workshop Item
Madge, Chris and Brightmore, Jussi and Kicikoglu, Doruk and Althani, Fatima and Bartle, Richard and Chamberlain, Jon and Kruschwitz, Udo and Poesio, Massimo (2022) LingoTowns: A Virtual World For Natural Language Annotation and Language Learning. In: CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play, 2022-11-02 - 2022-11-05, Bremen Germany.
Walton-Rivers, Joseph and Longford, Edward and Gomme, Daniel and Bartle, Richard and Gardner, Michael (2020) Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games. In: 2019 11th Computer Science and Electronic Engineering (CEEC), 2019-09-18 - 2019-09-20, Colchester.
Walton-Rivers, Joseph and Williams, Piers R and Bartle, Richard (2019) The 2018 Hanabi competition. In: 2019 IEEE Conference on Games (CoG), 2019-08-20 - 2019-08-23, London.
Book
Bartle, Richard (2022) How to Be a God. NotByUs, Colchester, England. ISBN 978-0-9556494-9-3. Official URL: http://www.notbyus.com/