Items where Author is "Lucas, Simon"
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Volkovas, Rokas and Fairbank, Michael and Woodward, John R and Lucas, Simon (2020) Practical Game Design Tool: State Explorer. In: IEEE Conference on Games (CoG) 2020, 2020-08-24 - 2020-08-27, Osaka, Japan.
Samothrakis, Spyridon and Fasli, Maria and Perez, Diego and Lucas, Simon (2017) Default policies for global optimisation of noisy functions with severe noise. Journal of Global Optimization, 67 (4). pp. 893-907. DOI https://doi.org/10.1007/s10898-016-0482-9
Lucas, Simon (2015) Keynote speech II: General video game AI: Challenges and applications. In: 2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015-08-31 - 2015-09-02, Tainan, Taiwan.
Perez Liebana, Diego and Dieskau, Jens and Hunermund, Martin and Mostaghim, Sanaz and Lucas, Simon (2015) Open Loop Search for General Video Game Playing. In: GECCO '15: Genetic and Evolutionary Computation Conference, ? - ?.
Perez, Diego and Samothrakis, Spyridon and Lucas, Simon (2014) Knowledge-based fast evolutionary MCTS for general video game playing. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), 2014-08-26 - 2014-08-29.
Perez, Diego and Powley, Edward and Whitehouse, Daniel and Samothrakis, Spyridon and Lucas, Simon and Cowling, Peter I (2014) The 2013 Multi-objective Physical Travelling Salesman Problem Competition. In: 2014 IEEE Congress on Evolutionary Computation (CEC), 2014-07-06 - 2014-07-11.
Perez, Diego and Samothrakis, Spyridon and Lucas, Simon (2013) Online and offline learning in multi-objective Monte Carlo Tree Search. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013-08-11 - 2013-08-13.
Samothrakis, Spyridon and Lucas, Simon and Runarsson, ThomasPhilip and Robles, David (2013) Coevolving Game-Playing Agents: Measuring Performance and Intransitivities. IEEE Transactions on Evolutionary Computation, 17 (2). pp. 213-226. DOI https://doi.org/10.1109/tevc.2012.2208755
Ashlock, Daniel and Ashlock, Wendy and Samothrakis, Spyridon and Lucas, Simon and Lee, Colin (2012) From competition to cooperation: Co-evolution in a rewards continuum. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.
Samothrakis, Spyridon and Lucas, Simon (2011) Approximating n-player behavioural strategy nash equilibria using coevolution. In: GECCO '11: Genetic and Evolutionary Computation Conference, ? - ?.
Samothrakis, Spyridon and Robles, David and Lucas, Simon (2011) Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man. IEEE Transactions on Computational Intelligence and AI in Games, 3 (2). pp. 142-154. DOI https://doi.org/10.1109/tciaig.2011.2144597
Togelius, Julian and Lucas, Simon and Thang, Ho Duc and Garibaldi, Jonathan M and Nakashima, Tomoharu and Tan, Chin Hiong and Elhanany, Itamar and Berant, Shay and Hingston, Philip and MacCallum, Robert M and Haferlach, Thomas and Gowrisankar, Aravind and Burrow, Pete (2008) The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines, 9 (4). pp. 295-329. DOI https://doi.org/10.1007/s10710-008-9063-0