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Items where Author is "Perez, Diego"

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Number of items: 14.

Article

Samothrakis, Spyridon and Fasli, Maria and Perez, Diego and Lucas, Simon (2017) Default policies for global optimisation of noisy functions with severe noise. Journal of Global Optimization, 67 (4). pp. 893-907. DOI https://doi.org/10.1007/s10898-016-0482-9

Samothrakis, Spyridon and Perez, Diego and Lucas, Simon M and Rohlfshagen, Philipp (2016) Predicting Dominance Rankings for Score-Based Games. IEEE Transactions on Computational Intelligence and AI in Games, 8 (1). pp. 1-12. DOI https://doi.org/10.1109/tciaig.2014.2346242

Perez, Diego and Mostaghim, Sanaz and Samothrakis, Spyridon and Lucas, Simon M (2015) Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Computational Intelligence and AI in Games, 7 (4). pp. 347-360. DOI https://doi.org/10.1109/tciaig.2014.2345842

Perez, Diego and Togelius, Julian and Samothrakis, Spyridon and Rohlfshagen, Philipp and Lucas, Simon M (2014) Automated Map Generation for the Physical Traveling Salesman Problem. IEEE Transactions on Evolutionary Computation, 18 (5). pp. 708-720. DOI https://doi.org/10.1109/tevc.2013.2281508

Perez, Diego and Powley, Edward J and Whitehouse, Daniel and Rohlfshagen, Philipp and Samothrakis, Spyridon and Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. DOI https://doi.org/10.1109/tciaig.2013.2263884

Browne, Cameron B and Powley, Edward and Whitehouse, Daniel and Lucas, Simon M and Cowling, Peter I and Rohlfshagen, Philipp and Tavener, Stephen and Perez, Diego and Samothrakis, Spyridon and Colton, Simon (2012) A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games, 4 (1). pp. 1-43. DOI https://doi.org/10.1109/tciaig.2012.2186810

Conference or Workshop Item

Perez, Diego and Samothrakis, Spyridon and Lucas, Simon (2014) Knowledge-based fast evolutionary MCTS for general video game playing. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), 2014-08-26 - 2014-08-29.

Samothrakis, Spyridon and Roberts, Samuel A and Perez, Diego and Lucas, Simon M (2014) Rolling horizon methods for games with continuous states and actions. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), 2014-08-26 - 2014-08-29.

Perez, Diego and Powley, Edward and Whitehouse, Daniel and Samothrakis, Spyridon and Lucas, Simon and Cowling, Peter I (2014) The 2013 Multi-objective Physical Travelling Salesman Problem Competition. In: 2014 IEEE Congress on Evolutionary Computation (CEC), 2014-07-06 - 2014-07-11.

Perez, Diego and Samothrakis, Spyridon and Lucas, Simon (2013) Online and offline learning in multi-objective Monte Carlo Tree Search. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013-08-11 - 2013-08-13.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) Monte Carlo Tree Search: Long-term versus short-term planning. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) The physical travelling salesman problem: WCCI 2012 competition. In: 2012 IEEE Congress on Evolutionary Computation (CEC), 2012-06-10 - 2012-06-15.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) Monte-Carlo Tree Search for the Physical Travelling Salesman Problem. In: UNSPECIFIED, ? - ?.

Loiacono, Daniele and Togelius, Julian and Lanzi, Pier Luca and Kinnaird-Heether, Leonard and Lucas, Simon M and Simmerson, Matt and Perez, Diego and Reynolds, Robert G and Saez, Yago (2008) The WCCI 2008 simulated car racing competition. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

This list was generated on Wed Feb 1 16:01:02 2023 GMT.