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Items where Author is "Togelius, Julian"

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Number of items: 10.

Article

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M and Couetoux, Adrien and Lee, Jerry and Lim, Chong-U and Thompson, Tommy (2016) The 2014 General Video Game Playing Competition. IEEE Transactions on Computational Intelligence and AI in Games, 8 (3). pp. 229-243. DOI https://doi.org/10.1109/TCIAIG.2015.2402393

Perez, Diego and Togelius, Julian and Samothrakis, Spyridon and Rohlfshagen, Philipp and Lucas, Simon M (2014) Automated Map Generation for the Physical Traveling Salesman Problem. IEEE Transactions on Evolutionary Computation, 18 (5). pp. 708-720. DOI https://doi.org/10.1109/tevc.2013.2281508

Lucas, Simon M and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian (2012) Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl Reports, 2 (5). pp. 43-70. DOI https://doi.org/10.4230/DagRep.2.5.43

Togelius, Julian and Lucas, Simon and Thang, Ho Duc and Garibaldi, Jonathan M and Nakashima, Tomoharu and Tan, Chin Hiong and Elhanany, Itamar and Berant, Shay and Hingston, Philip and MacCallum, Robert M and Haferlach, Thomas and Gowrisankar, Aravind and Burrow, Pete (2008) The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines, 9 (4). pp. 295-329. DOI https://doi.org/10.1007/s10710-008-9063-0

Book Section

Ebner, Marc and Levine, John and Lucas, Simon M and Schaul, Tom and Thompson, Tommy and Togelius, Julian (2013) Towards a Video Game Description Language. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, 6 . Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 85-100. ISBN 978-3-939897-62-0. Official URL: http://drops.dagstuhl.de/opus/volltexte/2013/4338

Conference or Workshop Item

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M (2016) Analyzing the robustness of general video game playing agents. In: 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016-09-20 - 2016-09-23.

Khalifa, Ahmed and Perez-Liebana, Diego and Lucas, Simon M and Togelius, Julian (2016) General Video Game Level Generation. In: GECCO '16: Genetic and Evolutionary Computation Conference, ? - ?.

Agapitos, Alexandros and Togelius, Julian and Lucas, Simon M and Schmidhuber, Jurgen and Konstantinidis, Andreas (2008) Generating diverse opponents with multiobjective evolution. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

Loiacono, Daniele and Togelius, Julian and Lanzi, Pier Luca and Kinnaird-Heether, Leonard and Lucas, Simon M and Simmerson, Matt and Perez, Diego and Reynolds, Robert G and Saez, Yago (2008) The WCCI 2008 simulated car racing competition. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

Book

Lucas, Simon M and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian (2013) Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups (6). Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany. ISBN 978-3-939897-62-0. Official URL: http://drops.dagstuhl.de/portals/dfu/index.php?sem...

This list was generated on Thu Mar 28 22:52:05 2024 GMT.