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Number of items: 6.

Liu, J and Perez Liebana, D and Lucas, SM (2017) Bandit-based Random Mutation Hill-Climbing. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Walton Rivers, J and Williams, PR and Bartle, R and Perez Liebana, D and Lucas, SM (2017) Evaluating and modelling Hanabi-playing agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Liu, J and Togelius, J and Perez-Liebana, D and Lucas, SM (2017) Evolving Game Skill-Depth using General Video Game AI agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Kunanusont, K and Lucas, SM and Perez Liebana, D (2017) General Video Game AI: Learning from screen capture. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Kunanusont, K and Gaina, RD and Liu, J and Perez Liebana, D and Lucas, SM (2017) The N-Tuple bandit evolutionary algorithm for automatic game improvement. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Gaina, RD and Lucas, SM and Perez-Liebana, D (2017) Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

This list was generated on Sun Jun 8 18:25:58 2025 BST.