Expand icon Search icon File icon file Download

Browse by Journal

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Number of items: 11.

Gaina, RD and Couetoux, A and Soemers, D and Winands, MHM and Vodopivec, T and Kirchgebner, F and Liu, J and Lucas, SM and Perez Liebana, D (2018) The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games, 10 (2). pp. 209-220. DOI https://doi.org/10.1109/TCIAIG.2017.2771241

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M and Couetoux, Adrien and Lee, Jerry and Lim, Chong-U and Thompson, Tommy (2016) The 2014 General Video Game Playing Competition. IEEE Transactions on Computational Intelligence and AI in Games, 8 (3). pp. 229-243. DOI https://doi.org/10.1109/TCIAIG.2015.2402393

Nicolau, M and Perez, D and O'Neill, M and Brabazon, A (2016) Evolutionary Behavior Tree Approaches for Navigating Platform Games. IEEE Transactions on Computational Intelligence and AI in Games, 9 (3). pp. 227-238. DOI https://doi.org/10.1109/tciaig.2016.2543661

Samothrakis, Spyridon and Perez, Diego and Lucas, Simon M and Rohlfshagen, Philipp (2016) Predicting Dominance Rankings for Score-Based Games. IEEE Transactions on Computational Intelligence and AI in Games, 8 (1). pp. 1-12. DOI https://doi.org/10.1109/tciaig.2014.2346242

Perez, Diego and Mostaghim, Sanaz and Samothrakis, Spyridon and Lucas, Simon M (2015) Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Computational Intelligence and AI in Games, 7 (4). pp. 347-360. DOI https://doi.org/10.1109/tciaig.2014.2345842

Runarsson, Thomas Philip and Lucas, Simon M (2014) Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. IEEE Transactions on Computational Intelligence and AI in Games, 6 (3). pp. 300-313. DOI https://doi.org/10.1109/tciaig.2014.2307272

Perez, Diego and Powley, Edward J and Whitehouse, Daniel and Rohlfshagen, Philipp and Samothrakis, Spyridon and Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. DOI https://doi.org/10.1109/tciaig.2013.2263884

Scherer, Reinhold and Moitzi, Gunter and Daly, Ian and Muller-Putz, Gernot R (2013) On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping. IEEE Transactions on Computational Intelligence and AI in Games, 5 (2). pp. 155-163. DOI https://doi.org/10.1109/tciaig.2013.2250287

Browne, Cameron B and Powley, Edward and Whitehouse, Daniel and Lucas, Simon M and Cowling, Peter I and Rohlfshagen, Philipp and Tavener, Stephen and Perez, Diego and Samothrakis, Spyridon and Colton, Simon (2012) A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games, 4 (1). pp. 1-43. DOI https://doi.org/10.1109/tciaig.2012.2186810

Samothrakis, Spyridon and Robles, David and Lucas, Simon (2011) Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man. IEEE Transactions on Computational Intelligence and AI in Games, 3 (2). pp. 142-154. DOI https://doi.org/10.1109/tciaig.2011.2144597

Lucas, Simon M (2009) Computational Intelligence and AI in Games: A New IEEE Transactions. IEEE Transactions on Computational Intelligence and AI in Games, 1 (1). pp. 1-3. DOI https://doi.org/10.1109/tciaig.2009.2021433

This list was generated on Mon May 5 21:55:02 2025 BST.