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Article

Gaina, RD and Couetoux, A and Soemers, D and Winands, MHM and Vodopivec, T and Kirchgebner, F and Liu, J and Lucas, SM and Perez Liebana, D (2018) The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games, 10 (2). pp. 209-220. DOI https://doi.org/10.1109/TCIAIG.2017.2771241

Liu, Jialin and Perez-Liebana, Diego and Lucas, Simon M (2016) Rolling Horizon Coevolutionary planning for two-player video games. 2016 8th Computer Science and Electronic Engineering (CEEC), 1. pp. 174-179. DOI https://doi.org/10.1109/ceec.2016.7835909

Conference or Workshop Item

Liu, J and Perez Liebana, D and Lucas, SM (2017) Bandit-based Random Mutation Hill-Climbing. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Liu, J and Togelius, J and Perez-Liebana, D and Lucas, SM (2017) Evolving Game Skill-Depth using General Video Game AI agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Kunanusont, K and Gaina, RD and Liu, J and Perez Liebana, D and Lucas, SM (2017) The N-Tuple bandit evolutionary algorithm for automatic game improvement. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Gaina, Raluca D and Liu, Jialin and Lucas, Simon M and Pérez-Liébana, Diego (2017) Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. In: UNSPECIFIED, ? - ?.

This list was generated on Thu Apr 17 02:32:02 2025 BST.