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Madge, Chris and Brightmore, Jussi and Kicikoglu, Doruk and Althani, Fatima and Bartle, Richard and Chamberlain, Jon and Kruschwitz, Udo and Poesio, Massimo (2022) LingoTowns: A Virtual World For Natural Language Annotation and Language Learning. In: CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play, 2022-11-02 - 2022-11-05, Bremen Germany.
Bartle, Richard (2022) How to Be a God. NotByUs, Colchester, England. ISBN 978-0-9556494-9-3. Official URL: http://www.notbyus.com/
Bartle, Richard (2021) Unrealisticness. Revista Ludology, 2 (1).
Bartle, Richard (2021) Massively Multiplayer Storytelling. In: Game Writing Narrative Skills for Videogames (second edition). Bloomsbury Academic, New York, pp. 315-338. ISBN 9781501348952. Official URL: https://www.bloomsbury.com/uk/game-writing-9781501...
Walton-Rivers, Joseph and Longford, Edward and Gomme, Daniel and Bartle, Richard and Gardner, Michael (2020) Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games. In: 2019 11th Computer Science and Electronic Engineering (CEEC), 2019-09-18 - 2019-09-20, Colchester.
Walton-Rivers, Joseph and Williams, Piers R and Bartle, Richard (2019) The 2018 Hanabi competition. In: 2019 IEEE Conference on Games (CoG), 2019-08-20 - 2019-08-23, London.
Walton Rivers, J and Williams, PR and Bartle, R and Perez Liebana, D and Lucas, SM (2017) Evaluating and modelling Hanabi-playing agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.
Bartle, R (2015) Multi-User Dungeons (MUDs). In: The International Encyclopedia of Digital Communication and Society. Wiley, pp. 1-8. ISBN 9781118767771.
Bartle, R (2014) Information reconstruction: unpicking the GamifIR call for papers. In: GamifIR ?14: Proceedings of the First International Workshop on Gamification for Information Retrieval. Association for Computing Machinery (ACM), New York, creators-Bartle=3ARichard=3A=3A. ISBN 978-1-4503-2892-0.
Bartle, R (2013) The Decline of MMOs. In: International Conference: New Directions in the Development of Creative and Media Industries, ? - ?, Hong Kong.
Bartle, R (2013) Design Principles: Use and Misuse. In: Multiplayer: The Social Aspects of Digital Gaming. Routledge Studies in European Communication Research and Education . Routledge. ISBN 978-0-415-82886-4.
Bartle, R (2012) MMO Morality. In: Computer Games and New Media Cultures: a Handbook of Digital Games Studies. Springer, pp. 193-208. ISBN 978-94-007-2776-2. Official URL: http://dx.doi.org/10.1007/978-94-007-2777-9_12
Bartle, R (2011) Unrealistic Expectations. In: Ring Bearers: The Lord of the Rings Online as Intertextual Narrative. Manchester University Press, Manchester. ISBN 9780719082924.
Bartle, R (2010) From MUDs to MMORPGs: The History of Virtual Worlds. In: International Handbook of Internet Research. Springer. ISBN 978-1-4020-9788-1.
Bartle, R (2009) Alice and Dorothy Play Together. In: Third Person: Authoring and Exploring Vast Narratives. MIT Press. ISBN 9780262232630.
Bartle, R (2009) Understanding the Limits of Theory. In: Beyond Game Design: Nine Steps to Creating Better Videogames. Delmar. ISBN 978-1584506713.