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Gaina, RD and Couetoux, A and Soemers, D and Winands, MHM and Vodopivec, T and Kirchgebner, F and Liu, J and Lucas, SM and Perez Liebana, D (2018) The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games, 10 (2). pp. 209-220. DOI https://doi.org/10.1109/TCIAIG.2017.2771241

Kunanusont, K and Gaina, RD and Liu, J and Perez Liebana, D and Lucas, SM (2017) The N-Tuple bandit evolutionary algorithm for automatic game improvement. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Gaina, RD and Lucas, SM and Perez-Liebana, D (2017) Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Gaina, Raluca D and Liu, Jialin and Lucas, Simon M and Pérez-Liébana, Diego (2017) Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. In: UNSPECIFIED, ? - ?.

Gaina, Raluca D and Perez-Liebana, Diego and Lucas, Simon M (2016) General Video Game for 2 players: Framework and competition. In: 2016 8th Computer Science and Electronic Engineering (CEEC), 2016-09-28 - 2016-09-30.

This list was generated on Wed Nov 13 07:06:50 2024 GMT.