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Computer games and prosocial behaviour

Mengel, F (2014) 'Computer games and prosocial behaviour.' PLoS ONE, 9 (4). ISSN 1932-6203

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We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet, working etc.) are significantly related to cooperation rates. © 2014 Friederike Mengel.

Item Type: Article
Subjects: H Social Sciences > H Social Sciences (General)
Divisions: Faculty of Social Sciences > Economics, Department of
Depositing User: Friederike Mengel
Date Deposited: 08 Dec 2014 10:40
Last Modified: 08 Feb 2021 10:15

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