Perez, Diego and Mostaghim, Sanaz and Samothrakis, Spyridon and Lucas, Simon M (2015) Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Computational Intelligence and AI in Games, 7 (4). pp. 347-360. DOI https://doi.org/10.1109/tciaig.2014.2345842
Perez, Diego and Mostaghim, Sanaz and Samothrakis, Spyridon and Lucas, Simon M (2015) Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Computational Intelligence and AI in Games, 7 (4). pp. 347-360. DOI https://doi.org/10.1109/tciaig.2014.2345842
Perez, Diego and Mostaghim, Sanaz and Samothrakis, Spyridon and Lucas, Simon M (2015) Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Computational Intelligence and AI in Games, 7 (4). pp. 347-360. DOI https://doi.org/10.1109/tciaig.2014.2345842
Abstract
Multiobjective optimization has been traditionally a matter of study in domains like engineering or finance, with little impact on games research. However, action-decision based on multiobjective evaluation may be beneficial in order to obtain a high quality level of play. This paper presents a multiobjective Monte Carlo tree search algorithm for planning and control in real-time game domains, those where the time budget to decide the next move to make is close to 40 ms. A comparison is made between the proposed algorithm, a single-objective version of Monte Carlo tree search and a rolling horizon implementation of nondominated sorting evolutionary algorithm II (NSGA-II). Two different benchmarks are employed, deep sea treasure (DST) and the multiobjective physical traveling salesman problem (MO-PTSP). Using the same heuristics on each game, the analysis is focused on how well the algorithms explore the search space. Results show that the algorithm proposed outperforms NSGA-II. Additionally, it is also shown that the algorithm is able to converge to different optimal solutions or the optimal Pareto front (if achieved during search).
Item Type: | Article |
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Uncontrolled Keywords: | Monte Carlo tree search; multiobjective optimization; real-time games |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 04 Dec 2014 13:48 |
Last Modified: | 04 Dec 2024 06:36 |
URI: | http://repository.essex.ac.uk/id/eprint/11985 |
Available files
Filename: MOMCTS_TCIAIG2014.pdf