Bartle, R (2015) Multi-User Dungeons (MUDs). In: The International Encyclopedia of Digital Communication and Society. Wiley, pp. 1-8. ISBN 9781118767771. Official URL: https://doi.org/10.1002/9781118767771.wbiedcs009
Bartle, R (2015) Multi-User Dungeons (MUDs). In: The International Encyclopedia of Digital Communication and Society. Wiley, pp. 1-8. ISBN 9781118767771. Official URL: https://doi.org/10.1002/9781118767771.wbiedcs009
Bartle, R (2015) Multi-User Dungeons (MUDs). In: The International Encyclopedia of Digital Communication and Society. Wiley, pp. 1-8. ISBN 9781118767771. Official URL: https://doi.org/10.1002/9781118767771.wbiedcs009
Abstract
<jats:title>Abstract</jats:title> <jats:p> Multi‐User Dungeons are the venerable progenitors of modern virtual worlds such as <jats:italic>World of Warcraft and Second Life</jats:italic> . They are important in the same way that silent movies are important: They established the defining conventions that shaped today's blockbusters, but technological advances have largely left them behind. This entry explains what MUDs are, their history and influence, how they differ from their descendants and how they evolved into them. To understand why things are the way they are today, it is necessary to understand why they were the way they were originally. </jats:p>
| Item Type: | Book Section |
|---|---|
| Uncontrolled Keywords: | MMORPG; online game; virtual world |
| Subjects: | Q Science > QA Mathematics > QA76 Computer software |
| Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
| SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
| Depositing User: | Unnamed user with email elements@essex.ac.uk |
| Date Deposited: | 11 May 2015 12:31 |
| Last Modified: | 17 Jan 2026 22:07 |
| URI: | http://repository.essex.ac.uk/id/eprint/13736 |