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General Video Game Playing

Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy (2013) General Video Game Playing. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, 6 . Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 77-83. ISBN 978-3-939897-62-0. Official URL: http://drops.dagstuhl.de/opus/volltexte/2013/4337



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