Fasli, M and Michalakopoulos, M (2006) Learning Through Game-like Simulations. Innovation in Teaching and Learning in Information and Computer Sciences, 5 (2). pp. 1-11. DOI https://doi.org/10.11120/ital.2006.05020005
Fasli, M and Michalakopoulos, M (2006) Learning Through Game-like Simulations. Innovation in Teaching and Learning in Information and Computer Sciences, 5 (2). pp. 1-11. DOI https://doi.org/10.11120/ital.2006.05020005
Fasli, M and Michalakopoulos, M (2006) Learning Through Game-like Simulations. Innovation in Teaching and Learning in Information and Computer Sciences, 5 (2). pp. 1-11. DOI https://doi.org/10.11120/ital.2006.05020005
Abstract
This paper discusses the potential benefits from incorporating gaming elements into the learning process. In particular, we discuss our experiences from developing and using a simulation game for human players in a graduate course on Agent Technology for E-commerce. The game was used to teach students how electronic markets work and also enable them to experience first hand the sort of problems that human traders face in complex matketplaces. We also describe a second game that has been developed for a course in Artificial Intelligence which enables students to experiment with and apply search techniques
Item Type: | Article |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 27 Jul 2017 14:18 |
Last Modified: | 06 Dec 2024 01:08 |
URI: | http://repository.essex.ac.uk/id/eprint/15551 |