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Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games

Przybylski, Andrew K and Weinstein, Netta and Ryan, Richard M and Rigby, C Scott (2009) Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games. CyberPsychology & Behavior, 12 (5). pp. 485-492. DOI https://doi.org/10.1089/cpb.2009.0083



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Full text not available from this repository. http://dx.doi.org/10.1089/cpb.2009.0083

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