Hibbard, Paul (2023) Virtual Reality for Vision Science. In: Virtual Reality in Behavioral Neuroscience: New Insights and Methods. Current Topics in Behavioural Neuroscience, 65 (1). Springer, Cham, pp. 131-159. ISBN 978-3-031-42995-8. Official URL: https://link.springer.com/chapter/10.1007/7854_202...
Hibbard, Paul (2023) Virtual Reality for Vision Science. In: Virtual Reality in Behavioral Neuroscience: New Insights and Methods. Current Topics in Behavioural Neuroscience, 65 (1). Springer, Cham, pp. 131-159. ISBN 978-3-031-42995-8. Official URL: https://link.springer.com/chapter/10.1007/7854_202...
Hibbard, Paul (2023) Virtual Reality for Vision Science. In: Virtual Reality in Behavioral Neuroscience: New Insights and Methods. Current Topics in Behavioural Neuroscience, 65 (1). Springer, Cham, pp. 131-159. ISBN 978-3-031-42995-8. Official URL: https://link.springer.com/chapter/10.1007/7854_202...
Abstract
Virtual reality (VR) allows us to create visual stimuli that are both immersive and reactive. VR provides many new opportunities in vision science. In particular, it allows us to present wide field-of-view, immersive visual stimuli; for observers to actively explore the environments that we create; and for us to understand how visual information is used in the control of behaviour. In contrast with traditional psychophysical experiments, VR provides much greater flexibility in creating environments and tasks that are more closely aligned with our everyday experience. These benefits of VR are of particular value in developing our theories of the behavioural goals of the visual system and explaining how visual information is processed to achieve these goals. The use of VR in vision science presents a number of technical challenges, relating to how the available software and hardware limit our ability to accurately specify the visual information that defines our virtual environments, and the interpretation of data gathered in experiments with a freely-moving observer in a responsive environment.
| Item Type: | Book Section |
|---|---|
| Uncontrolled Keywords: | Augmented reality, Head mounted displays, Immersion, Presence, Virtual reality, Vision science, 3D Displays |
| Divisions: | Faculty of Science and Health > Psychology, Department of |
| SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
| Depositing User: | Unnamed user with email elements@essex.ac.uk |
| Date Deposited: | 08 Dec 2025 15:51 |
| Last Modified: | 08 Dec 2025 15:51 |
| URI: | http://repository.essex.ac.uk/id/eprint/34548 |
Available files
Filename: Virtual Reality for Vision Science Hibbard AAM.pdf