Beer, M and Fasli, M and Richards, D (2010) Proceedings of the International Workshop on Multi-agent systems for Education and Interactive Entertainment (MASEIE), held in conjunction with the Autonomous Agents and Multi-Agent Systems (AAMAS) Conference, 11 May 2010, Toronto, Canada. International Foundation for Autonomous Agents and MultiAgent Systems (IFAAMAS).
Beer, M and Fasli, M and Richards, D (2010) Proceedings of the International Workshop on Multi-agent systems for Education and Interactive Entertainment (MASEIE), held in conjunction with the Autonomous Agents and Multi-Agent Systems (AAMAS) Conference, 11 May 2010, Toronto, Canada. International Foundation for Autonomous Agents and MultiAgent Systems (IFAAMAS).
Beer, M and Fasli, M and Richards, D (2010) Proceedings of the International Workshop on Multi-agent systems for Education and Interactive Entertainment (MASEIE), held in conjunction with the Autonomous Agents and Multi-Agent Systems (AAMAS) Conference, 11 May 2010, Toronto, Canada. International Foundation for Autonomous Agents and MultiAgent Systems (IFAAMAS).
Abstract
Interest in the role of artificial intelligence in interactive systems has grown rapidly in recent years, in part because increasingly powerful consumer hardware makes research-level AI usable in real-world games and/or immersive learning environments. Accompanying this, there has been a sharp escalation in the number of research questions related to the use of agent technologies to shape human experiences in complex environments. Unlike fully author-controlled experiences such as films and plays, or fully scripted computer-aided instructional systems, dynamic interactive experiences require a world that can appropriately and meaningfully respond to the user - a natural fit for intelligent and believable agents. Within this area of research, there is a design space that ranges from complete autonomy for agents to complete control for a human operator. A primary goal of the International Workshop on Multi-Agent Systems for Education and Interactive Entertainment (MASEIE) is to foster a dialogue among researchers who are exploring the complex trade-offs that must be made in designing agent systems, particularly for education and interactive entertainment, and especially to bring together researchers working on collaborative human/AI systems that leverage the intelligence and creativity of a human operator.
Item Type: | Book |
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Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 20 Sep 2012 14:20 |
Last Modified: | 16 May 2024 18:42 |
URI: | http://repository.essex.ac.uk/id/eprint/3813 |