Chowdhury, Anirban and Haque, Mezbaul and Nawaz, Rab and Dholariya, Uday and Jani, Karan and Karmur, Ronak and Marinos, Nikolaos and Asfis, Giorgos and Chatzakos, Panagiotis and Bateman, Andrew (2026) Neurestore: A New Benchmark for Wearable BCI-Based Neuromotor Training in Real-World. IEEE Access, 14. pp. 10064-10080. DOI https://doi.org/10.1109/ACCESS.2026.3652957
Chowdhury, Anirban and Haque, Mezbaul and Nawaz, Rab and Dholariya, Uday and Jani, Karan and Karmur, Ronak and Marinos, Nikolaos and Asfis, Giorgos and Chatzakos, Panagiotis and Bateman, Andrew (2026) Neurestore: A New Benchmark for Wearable BCI-Based Neuromotor Training in Real-World. IEEE Access, 14. pp. 10064-10080. DOI https://doi.org/10.1109/ACCESS.2026.3652957
Chowdhury, Anirban and Haque, Mezbaul and Nawaz, Rab and Dholariya, Uday and Jani, Karan and Karmur, Ronak and Marinos, Nikolaos and Asfis, Giorgos and Chatzakos, Panagiotis and Bateman, Andrew (2026) Neurestore: A New Benchmark for Wearable BCI-Based Neuromotor Training in Real-World. IEEE Access, 14. pp. 10064-10080. DOI https://doi.org/10.1109/ACCESS.2026.3652957
Abstract
Brain–computer interface (BCI)-based neuromotor training is widely recognized as a promising approach for post-stroke motor rehabilitation. However, its practical deployability remains uncertain due to challenges related to EEG headset wearability and the limited validation of emerging algorithms in noisy, real-world environments. These settings demand low-density, affordable EEG systems, robust multimodal neurofeedback paradigms, and validation with a sufficient number of participants in online scenarios. To address these challenges, we developed a BCI system using an 8-channel g.tec Unicorn headset and conducted experiments in a real-world noisy environment with 20 participants for offline analysis and another 20 for online evaluation. The system includes a hand exoskeleton to deliver multimodal concomitant neurofeedback. We evaluated both a traditional method (Common Spatial Pattern+Support Vector Machine (CSP+SVM)) and a deep learning architecture (Filter-Bank Convolutional Neural Network (FBCNet)) across this setup. Our results show that incorporating data preprocessing and a longest consecutive repetition (LCR) based post-processing step significantly (p-value < 0.05) improves FBCNet’s performance in cross-subject decoding. In within-subject scenarios, CSP+SVM remains competitive with FBCNet, offering comparable accuracy with reduced training time. This study sets a comprehensive benchmark for the real-world deployment of wearable BCI systems for neuromotor training and provides a valuable testbed for evaluating future algorithms in practical, noisy environments.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Brain–computer interface, neurorehabilitation, hand exoskeleton, wearable EEG, FBCNet |
| Divisions: | Faculty of Science and Health Faculty of Science and Health > Computer Science and Electronic Engineering, School of Faculty of Science and Health > Health and Social Care, School of |
| SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
| Depositing User: | Unnamed user with email elements@essex.ac.uk |
| Date Deposited: | 25 Mar 2026 14:42 |
| Last Modified: | 25 Mar 2026 14:42 |
| URI: | http://repository.essex.ac.uk/id/eprint/42506 |
Available files
Filename: Neurestore_A_New_Benchmark_for_Wearable_BCI-Based_Neuromotor_Training_in_Real-World.pdf
Licence: Creative Commons: Attribution 4.0