Mengel, F (2014) Computer Games and Prosocial Behaviour. PloS One, 9 (4). creators-Mengel=3AFriederike=3A=3A. DOI https://doi.org/10.1371/journal.pone.0094099
Mengel, F (2014) Computer Games and Prosocial Behaviour. PloS One, 9 (4). creators-Mengel=3AFriederike=3A=3A. DOI https://doi.org/10.1371/journal.pone.0094099
Mengel, F (2014) Computer Games and Prosocial Behaviour. PloS One, 9 (4). creators-Mengel=3AFriederike=3A=3A. DOI https://doi.org/10.1371/journal.pone.0094099
Abstract
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet, working etc.) are significantly related to cooperation rates.
Item Type: | Article |
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Uncontrolled Keywords: | Humans; Cooperative Behavior; Game Theory; Time Factors; Students; Universities; Video Games; Religion; Adult; England; Female; Male; Emigrants and Immigrants; Young Adult; Social Media; Web Browser; Ethnicity |
Subjects: | H Social Sciences > H Social Sciences (General) |
Divisions: | Faculty of Social Sciences Faculty of Social Sciences > Economics, Department of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 08 Dec 2014 10:40 |
Last Modified: | 23 Oct 2024 05:28 |
URI: | http://repository.essex.ac.uk/id/eprint/12021 |
Available files
Filename: journal.pone.0094099.pdf
Licence: Creative Commons: Attribution 3.0