Gardner, Michael and Gánem-Gutiérrez, Adela and Scott, John and Horan, Bernard and Callaghan, Vic (2011) Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice. In: Multi-User Virtual Environments for the Classroom. IGI Global, pp. 190-205. ISBN 9781609605452. Official URL: https://doi.org/10.4018/978-1-60960-545-2.ch013
Gardner, Michael and Gánem-Gutiérrez, Adela and Scott, John and Horan, Bernard and Callaghan, Vic (2011) Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice. In: Multi-User Virtual Environments for the Classroom. IGI Global, pp. 190-205. ISBN 9781609605452. Official URL: https://doi.org/10.4018/978-1-60960-545-2.ch013
Gardner, Michael and Gánem-Gutiérrez, Adela and Scott, John and Horan, Bernard and Callaghan, Vic (2011) Immersive Education Spaces using Open Wonderland From Pedagogy through to Practice. In: Multi-User Virtual Environments for the Classroom. IGI Global, pp. 190-205. ISBN 9781609605452. Official URL: https://doi.org/10.4018/978-1-60960-545-2.ch013
Abstract
<jats:p>This chapter presents a case study of the use of virtual world environment in UK Higher Education. It reports on the activities carried out as part of the SIMiLLE (System for an Immersive and Mixed reality Language Learning) project to create a culturally sensitive virtual world to support language learning (funded by the UK government JISC program). The SIMiLLE project built on an earlier project called MiRTLE, which created a mixed-reality space for teaching and learning. The aim of the SIMiLLE project was to investigate the technical feasibility and pedagogical value of using virtual environments to provide a realistic socio-cultural setting for language learning interaction. The chapter begins by providing some background information on the Wonderland platform and the MiRTLE project, and then outlines the requirements for SIMiLLE, and how these requirements were supported through the use of a virtual world based on the Open Wonderland virtual world platform. The chapter then presents the framework used for the evaluation of the system, with a particular focus on the importance of incorporating pedagogy into the design of these systems, and how to support good practice with the ever-growing use of 3D virtual environments in formalized education. Finally, the results from the formative and summative evaluations are summarized, and the lessons learnt are presented, which can help inform future uses of immersive education spaces within Higher Education.</jats:p>
Item Type: | Book Section |
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Subjects: | L Education > LB Theory and practice of education > LB2300 Higher Education |
Divisions: | Faculty of Science and Health Faculty of Social Sciences Faculty of Science and Health > Computer Science and Electronic Engineering, School of Faculty of Social Sciences > Language and Linguistics, Department of |
SWORD Depositor: | Unnamed user with email elements@essex.ac.uk |
Depositing User: | Unnamed user with email elements@essex.ac.uk |
Date Deposited: | 29 Jul 2011 12:27 |
Last Modified: | 05 Dec 2024 23:01 |
URI: | http://repository.essex.ac.uk/id/eprint/259 |
Available files
Filename: IGI%20Book%20Chapter.pdf