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Items where Author is "Lucas, Simon M"

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Number of items: 57.

Article

Agapitos, Alexandros and O’Neill, Michael and Kattan, Ahmed and Lucas, Simon M (2017) 'Recursion in tree-based genetic programming.' Genetic Programming and Evolvable Machines, 18 (2). pp. 149-183. ISSN 1389-2576

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M and Couetoux, Adrien and Lee, Jerry and Lim, Chong-U and Thompson, Tommy (2016) 'The 2014 General Video Game Playing Competition.' IEEE Transactions on Computational Intelligence and AI in Games, 8 (3). pp. 229-243. ISSN 1943-0698

Liu, Jialin and Perez-Liebana, Diego and Lucas, Simon M (2016) 'Rolling Horizon Coevolutionary planning for two-player video games.' 2016 8th Computer Science and Electronic Engineering (CEEC). pp. 174-179. ISSN 2472-1530

Samothrakis, Spyridon and Perez, Diego and Lucas, Simon M and Rohlfshagen, Philipp (2016) 'Predicting Dominance Rankings for Score-Based Games.' IEEE Transactions on Computational Intelligence and AI in Games, 8 (1). pp. 1-12. ISSN 1943-068X

Perez, Diego and Mostaghim, Sanaz and Samothrakis, Spyridon and Lucas, Simon M (2015) 'Multiobjective Monte Carlo Tree Search for Real-Time Games.' IEEE Transactions on Computational Intelligence and AI in Games, 7 (4). pp. 347-360. ISSN 1943-068X

Perez, Diego and Togelius, Julian and Samothrakis, Spyridon and Rohlfshagen, Philipp and Lucas, Simon M (2014) 'Automated Map Generation for the Physical Traveling Salesman Problem.' IEEE Transactions on Evolutionary Computation, 18 (5). pp. 708-720. ISSN 1089-778X

Runarsson, Thomas Philip and Lucas, Simon M (2014) 'Preference Learning for Move Prediction and Evaluation Function Approximation in Othello.' IEEE Transactions on Computational Intelligence and AI in Games, 6 (3). pp. 300-313. ISSN 1943-068X

Perez, Diego and Powley, Edward J and Whitehouse, Daniel and Rohlfshagen, Philipp and Samothrakis, Spyridon and Cowling, Peter I and Lucas, Simon M (2014) 'Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions.' IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X

Browne, Cameron B and Powley, Edward and Whitehouse, Daniel and Lucas, Simon M and Cowling, Peter I and Rohlfshagen, Philipp and Tavener, Stephen and Perez, Diego and Samothrakis, Spyridon and Colton, Simon (2012) 'A Survey of Monte Carlo Tree Search Methods.' IEEE Transactions on Computational Intelligence and AI in Games, 4 (1). pp. 1-43. ISSN 1943-068X

Lucas, Simon M and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian (2012) 'Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191).' Dagstuhl Reports, 2 (5). pp. 43-70. ISSN 2192-5283

Lucas, Simon M (2009) 'Computational Intelligence and AI in Games: A New IEEE Transactions.' IEEE Transactions on Computational Intelligence and AI in Games, 1 (1). pp. 1-3. ISSN 1943-068X

Lucas, Simon M (2008) 'Computational intelligence and games: Challenges and opportunities.' International Journal of Automation and Computing, 5 (1). pp. 45-57. ISSN 1476-8186

Lucas, Simon M (2008) 'Learning to Play Othello with N-Tuple Systems.' Australian Journal of Intelligent Information Processing, 4. pp. 1-20. ISSN 1321-2133

Book Section

Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy (2013) 'General Video Game Playing.' In: Lucas, Simon M and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian, (eds.) Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, 6 . Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 77-83. ISBN 978-3-939897-62-0

Ebner, Marc and Levine, John and Lucas, Simon M and Schaul, Tom and Thompson, Tommy and Togelius, Julian (2013) 'Towards a Video Game Description Language.' In: Lucas, Simon M and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian, (eds.) Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, 6 . Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 85-100. ISBN 978-3-939897-62-0

Jaimez-González, Carlos R and Lucas, Simon M (2011) 'Interoperability of Java and C# with Web Objects in XML.' In: Kommers, Piet and Isaías, Pedro, (eds.) Proceedings of the IADIS International Conference on e-Society. International Association for the Development of the Information Society (IADIS), pp. 518-522. ISBN 9789728939465

Conference or Workshop Item

Gaina, Raluca D and Liu, Jialin and Lucas, Simon M and Pérez-Liébana, Diego (2017) Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. In: UNSPECIFIED, ? - ?.

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M (2016) Analyzing the robustness of general video game playing agents. In: 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016-09-20 - 2016-09-23.

Gaina, Raluca D and Perez-Liebana, Diego and Lucas, Simon M (2016) General Video Game for 2 players: Framework and competition. In: 2016 8th Computer Science and Electronic Engineering (CEEC), 2016-09-28 - 2016-09-30.

Williams, Piers R and Perez-Liebana, Diego and Lucas, Simon M (2016) Ms. Pac-Man Versus Ghost Team CIG 2016 competition. In: 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016-09-20 - 2016-09-23.

Khalifa, Ahmed and Perez-Liebana, Diego and Lucas, Simon M and Togelius, Julian (2016) General Video Game Level Generation. In: GECCO '16: Genetic and Evolutionary Computation Conference, ? - ?.

Perez-Liebana, Diego and Mostaghim, Sanaz and Lucas, Simon M (2016) Multi-objective tree search approaches for general video game playing. In: 2016 IEEE Congress on Evolutionary Computation (CEC), 2016-07-24 - 2016-07-29.

Williams, Piers R and Walton-Rivers, Joseph and Perez-Liebana, Diego and Lucas, Simon M (2015) Monte Carlo Tree Search applied to co-operative problems. In: 2015 7th Computer Science and Electronic Engineering (CEEC), 2015-09-24 - 2015-09-25.

Samothrakis, Spyridon and Perez-Liebana, Diego and Lucas, Simon M and Fasli, Maria (2015) Neuroevolution for General Video Game Playing. In: 2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015-08-31 - 2015-09-02.

Runarsson, Thomas Philip and Lucas, Simon M (2015) On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function. In: 2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015-08-31 - 2015-09-02.

Samothrakis, Spyridon and Roberts, Samuel A and Perez, Diego and Lucas, Simon M (2014) Rolling horizon methods for games with continuous states and actions. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), 2014-08-26 - 2014-08-29.

Lucas, Simon M and Samothrakis, Spyridon and Pérez, Diego (2014) Fast Evolutionary Adaptation for Monte Carlo Tree Search. In: UNSPECIFIED, ? - ?.

Roberts, Samuel A and Lucas, Simon M (2013) Measuring interestingness of continuous game problems. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013-08-11 - 2013-08-13.

Alhejali, Atif M and Lucas, Simon M (2013) Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013-08-11 - 2013-08-13.

Sombat, Wichit and Rohlfshagen, Philipp and Lucas, Simon M (2012) Evaluating the enjoyability of the ghosts in Ms Pac-Man. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Roberts, Samuel A and Lucas, Simon M (2012) Evolving spaceship designs for optimal control and the emergence of interesting behaviour. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Runarsson, Thomas Philip and Lucas, Simon M (2012) Imitating play from game trajectories: Temporal difference learning versus preference learning. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Pena, Luis and Ossowski, Sascha and Pena, Jose M and Lucas, Simon M (2012) Learning and evolving combat game controllers. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) Monte Carlo Tree Search: Long-term versus short-term planning. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) The physical travelling salesman problem: WCCI 2012 competition. In: 2012 IEEE Congress on Evolutionary Computation (CEC), 2012-06-10 - 2012-06-15.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) Monte-Carlo Tree Search for the Physical Travelling Salesman Problem. In: UNSPECIFIED, ? - ?.

Robles, David and Rohlfshagen, Philipp and Lucas, Simon M (2011) Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. In: 2011 IEEE Conference on Computational Intelligence and Games (CIG), 2011-08-31 - 2011-09-03.

Abdullahi, Aisha A and Lucas, Simon M (2011) Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment. In: 2011 IEEE Conference on Computational Intelligence and Games (CIG), 2011-08-31 - 2011-09-03.

Alhejali, Atif M and Lucas, Simon M (2011) Using a training camp with Genetic Programming to evolve Ms Pac-Man agents. In: 2011 IEEE Conference on Computational Intelligence and Games (CIG), 2011-08-31 - 2011-09-03.

Rohlfshagen, Philipp and Lucas, Simon M (2011) Ms Pac-Man versus Ghost Team CEC 2011 competition. In: 2011 IEEE Congress on Evolutionary Computation (CEC), 2011-06-05 - 2011-06-08.

Alhejali, Atif M and Lucas, Simon M (2010) Evolving diverse Ms. Pac-Man playing agents using genetic programming. In: 2010 UK Workshop on Computational Intelligence (UKCI), 2010-09-08 - 2010-09-10.

Samothrakis, Spyridon and Lucas, Simon M (2010) Planning using online evolutionary overfitting. In: 2010 UK Workshop on Computational Intelligence (UKCI), 2010-09-08 - 2010-09-10.

Abdullahi, Aisha A and Lucas, Simon M (2010) Temporal difference learning with Interpolated N-Tuple networks: initial results on pole balancing. In: 2010 UK Workshop on Computational Intelligence (UKCI), 2010-09-08 - 2010-09-10.

Lucas, Simon M (2010) Estimating learning rates in evolution and TDL: Results on a simple grid-world problem. In: 2010 IEEE Symposium on Computational Intelligence and Games (CIG), 2010-08-18 - 2010-08-21.

Samothrakis, Spyridon and Rob, David and Lucas, Simon M (2010) A UCT agent for Tron: Initial investigations. In: 2010 IEEE Symposium on Computational Intelligence and Games (CIG), 2010-08-18 - 2010-08-21.

Lucas, Simon M (2010) Grammatical Inference and Games: Extended Abstract. In: UNSPECIFIED, ? - ?.

Lucas, Simon M (2010) Playing Games with Computational Intelligence. In: IEEE World Congress on Computational Intelligence, Book of Invited Lectures.

Burrow, Peter and Lucas, Simon M (2009) Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man. In: 2009 IEEE Symposium on Computational Intelligence and Games (CIG), 2009-09-07 - 2009-09-10.

Lucas, Simon M (2009) Temporal difference learning with interpolated table value functions. In: 2009 IEEE Symposium on Computational Intelligence and Games (CIG), 2009-09-07 - 2009-09-10.

Robles, David and Lucas, Simon M (2009) A simple tree search method for playing Ms. Pac-Man. In: 2009 IEEE Symposium on Computational Intelligence and Games (CIG), 2009-09-07 - 2009-09-10.

Theodoridis, Theodoros and Agapitos, Alexandros and Hu, Huosheng and Lucas, Simon M (2009) Mechanical feature attributes for modeling and pattern classification of physical activities. In: 2009 International Conference on Information and Automation (ICIA), 2009-06-22 - 2009-06-24.

Agapitos, Alexandros and Togelius, Julian and Lucas, Simon M and Schmidhuber, Jurgen and Konstantinidis, Andreas (2008) Generating diverse opponents with multiobjective evolution. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

Lucas, Simon M (2008) Investigating learning rates for evolution and temporal difference learning. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

Loiacono, Daniele and Togelius, Julian and Lanzi, Pier Luca and Kinnaird-Heether, Leonard and Lucas, Simon M and Simmerson, Matt and Perez, Diego and Reynolds, Robert G and Saez, Yago (2008) The WCCI 2008 simulated car racing competition. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

Theodoridis, Theodoros and Agapitos, Alexandros and Huosheng Hu, and Lucas, Simon M (2008) Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP. In: 2008 IEEE International Conference on Robotics and Automation (ICRA), 2008-05-19 - 2008-05-23.

Book

Lucas, Simon M and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian (2013) Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups (6). Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany. ISBN 978-3-939897-62-0

Rudolph, Günter and Jansen, Thomas and Lucas, Simon M and Poloni, Carlo and Beume, Nicola (2008) Parallel Problem Solving from Nature – PPSN X. Lecture Notes in Computer Science, 5199 . Springer Berlin Heidelberg, Berlin, Heidelberg, New York.

This list was generated on Tue Nov 29 02:28:02 2022 GMT.