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Article

Gaina, RD and Couetoux, A and Soemers, D and Winands, MHM and Vodopivec, T and Kirchgebner, F and Liu, J and Lucas, SM and Perez Liebana, D (2018) The 2016 Two-Player GVGAI Competition. IEEE Transactions on Computational Intelligence and AI in Games, 10 (2). pp. 209-220. DOI https://doi.org/10.1109/TCIAIG.2017.2771241

Agapitos, Alexandros and O’Neill, Michael and Kattan, Ahmed and Lucas, Simon M (2017) Recursion in tree-based genetic programming. Genetic Programming and Evolvable Machines, 18 (2). pp. 149-183. DOI https://doi.org/10.1007/s10710-016-9277-5

Samothrakis, Spyridon and Fasli, Maria and Perez, Diego and Lucas, Simon (2017) Default policies for global optimisation of noisy functions with severe noise. Journal of Global Optimization, 67 (4). pp. 893-907. DOI https://doi.org/10.1007/s10898-016-0482-9

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M and Couetoux, Adrien and Lee, Jerry and Lim, Chong-U and Thompson, Tommy (2016) The 2014 General Video Game Playing Competition. IEEE Transactions on Computational Intelligence and AI in Games, 8 (3). pp. 229-243. DOI https://doi.org/10.1109/TCIAIG.2015.2402393

Liu, Jialin and Perez-Liebana, Diego and Lucas, Simon M (2016) Rolling Horizon Coevolutionary planning for two-player video games. 2016 8th Computer Science and Electronic Engineering (CEEC), 1. pp. 174-179. DOI https://doi.org/10.1109/ceec.2016.7835909

Samothrakis, Spyridon and Perez, Diego and Lucas, Simon M and Rohlfshagen, Philipp (2016) Predicting Dominance Rankings for Score-Based Games. IEEE Transactions on Computational Intelligence and AI in Games, 8 (1). pp. 1-12. DOI https://doi.org/10.1109/tciaig.2014.2346242

Perez, Diego and Mostaghim, Sanaz and Samothrakis, Spyridon and Lucas, Simon M (2015) Multiobjective Monte Carlo Tree Search for Real-Time Games. IEEE Transactions on Computational Intelligence and AI in Games, 7 (4). pp. 347-360. DOI https://doi.org/10.1109/tciaig.2014.2345842

Perez, Diego and Togelius, Julian and Samothrakis, Spyridon and Rohlfshagen, Philipp and Lucas, Simon M (2014) Automated Map Generation for the Physical Traveling Salesman Problem. IEEE Transactions on Evolutionary Computation, 18 (5). pp. 708-720. DOI https://doi.org/10.1109/tevc.2013.2281508

Runarsson, Thomas Philip and Lucas, Simon M (2014) Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. IEEE Transactions on Computational Intelligence and AI in Games, 6 (3). pp. 300-313. DOI https://doi.org/10.1109/tciaig.2014.2307272

Perez, Diego and Powley, Edward J and Whitehouse, Daniel and Rohlfshagen, Philipp and Samothrakis, Spyridon and Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. DOI https://doi.org/10.1109/tciaig.2013.2263884

Samothrakis, Spyridon and Lucas, Simon and Runarsson, ThomasPhilip and Robles, David (2013) Coevolving Game-Playing Agents: Measuring Performance and Intransitivities. IEEE Transactions on Evolutionary Computation, 17 (2). pp. 213-226. DOI https://doi.org/10.1109/tevc.2012.2208755

Browne, Cameron B and Powley, Edward and Whitehouse, Daniel and Lucas, Simon M and Cowling, Peter I and Rohlfshagen, Philipp and Tavener, Stephen and Perez, Diego and Samothrakis, Spyridon and Colton, Simon (2012) A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games, 4 (1). pp. 1-43. DOI https://doi.org/10.1109/tciaig.2012.2186810

Lucas, Simon M and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian (2012) Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl Reports, 2 (5). pp. 43-70. DOI https://doi.org/10.4230/DagRep.2.5.43

Samothrakis, Spyridon and Robles, David and Lucas, Simon (2011) Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man. IEEE Transactions on Computational Intelligence and AI in Games, 3 (2). pp. 142-154. DOI https://doi.org/10.1109/tciaig.2011.2144597

Lucas, Simon M (2009) Computational Intelligence and AI in Games: A New IEEE Transactions. IEEE Transactions on Computational Intelligence and AI in Games, 1 (1). pp. 1-3. DOI https://doi.org/10.1109/tciaig.2009.2021433

Togelius, Julian and Lucas, Simon and Thang, Ho Duc and Garibaldi, Jonathan M and Nakashima, Tomoharu and Tan, Chin Hiong and Elhanany, Itamar and Berant, Shay and Hingston, Philip and MacCallum, Robert M and Haferlach, Thomas and Gowrisankar, Aravind and Burrow, Pete (2008) The 2007 IEEE CEC simulated car racing competition. Genetic Programming and Evolvable Machines, 9 (4). pp. 295-329. DOI https://doi.org/10.1007/s10710-008-9063-0

Lucas, Simon M (2008) Computational intelligence and games: Challenges and opportunities. International Journal of Automation and Computing, 5 (1). pp. 45-57. DOI https://doi.org/10.1007/s11633-008-0045-8

Lucas, Simon M (2008) Learning to Play Othello with N-Tuple Systems. Australian Journal of Intelligent Information Processing, 4. pp. 1-20.

Book Section

Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy (2013) General Video Game Playing. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, 6 . Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 77-83. ISBN 978-3-939897-62-0. Official URL: http://drops.dagstuhl.de/opus/volltexte/2013/4337

Ebner, Marc and Levine, John and Lucas, Simon M and Schaul, Tom and Thompson, Tommy and Togelius, Julian (2013) Towards a Video Game Description Language. In: Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, 6 . Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, pp. 85-100. ISBN 978-3-939897-62-0. Official URL: http://drops.dagstuhl.de/opus/volltexte/2013/4338

Jaimez-González, Carlos R and Lucas, Simon M (2011) Interoperability of Java and C# with Web Objects in XML. In: Proceedings of the IADIS International Conference on e-Society. International Association for the Development of the Information Society (IADIS), pp. 518-522. ISBN 9789728939465. Official URL: http://www.iadisportal.org/digital-library/interop...

Conference or Workshop Item

Liu, J and Perez Liebana, D and Lucas, SM (2017) Bandit-based Random Mutation Hill-Climbing. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Walton Rivers, J and Williams, PR and Bartle, R and Perez Liebana, D and Lucas, SM (2017) Evaluating and modelling Hanabi-playing agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Liu, J and Togelius, J and Perez-Liebana, D and Lucas, SM (2017) Evolving Game Skill-Depth using General Video Game AI agents. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Kunanusont, K and Lucas, SM and Perez Liebana, D (2017) General Video Game AI: Learning from screen capture. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Kunanusont, K and Gaina, RD and Liu, J and Perez Liebana, D and Lucas, SM (2017) The N-Tuple bandit evolutionary algorithm for automatic game improvement. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Gaina, RD and Lucas, SM and Perez-Liebana, D (2017) Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. In: IEEE Congress on Evolutionary Computation (CEC), 2017, 2017-06-05 - 2017-06-08, San Sebastian, Spain.

Gaina, Raluca D and Liu, Jialin and Lucas, Simon M and Pérez-Liébana, Diego (2017) Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. In: UNSPECIFIED, ? - ?.

Perez-Liebana, Diego and Samothrakis, Spyridon and Togelius, Julian and Schaul, Tom and Lucas, Simon M (2016) Analyzing the robustness of general video game playing agents. In: 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016-09-20 - 2016-09-23.

Gaina, Raluca D and Perez-Liebana, Diego and Lucas, Simon M (2016) General Video Game for 2 players: Framework and competition. In: 2016 8th Computer Science and Electronic Engineering (CEEC), 2016-09-28 - 2016-09-30.

Williams, Piers R and Perez-Liebana, Diego and Lucas, Simon M (2016) Ms. Pac-Man Versus Ghost Team CIG 2016 competition. In: 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016-09-20 - 2016-09-23.

Khalifa, Ahmed and Perez-Liebana, Diego and Lucas, Simon M and Togelius, Julian (2016) General Video Game Level Generation. In: GECCO '16: Genetic and Evolutionary Computation Conference, ? - ?.

Perez-Liebana, Diego and Mostaghim, Sanaz and Lucas, Simon M (2016) Multi-objective tree search approaches for general video game playing. In: 2016 IEEE Congress on Evolutionary Computation (CEC), 2016-07-24 - 2016-07-29.

Perez-Liebana, D and Samothrakis, S and Togelius, J and Lucas, SM and Schaul, T (2016) General video game AI: Competition, challenges, and opportunities. In: UNSPECIFIED, ? - ?.

Williams, Piers R and Walton-Rivers, Joseph and Perez-Liebana, Diego and Lucas, Simon M (2015) Monte Carlo Tree Search applied to co-operative problems. In: 2015 7th Computer Science and Electronic Engineering (CEEC), 2015-09-24 - 2015-09-25.

Samothrakis, Spyridon and Perez-Liebana, Diego and Lucas, Simon M and Fasli, Maria (2015) Neuroevolution for General Video Game Playing. In: 2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015-08-31 - 2015-09-02.

Runarsson, Thomas Philip and Lucas, Simon M (2015) On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function. In: 2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015-08-31 - 2015-09-02.

Perez Liebana, Diego and Dieskau, Jens and Hunermund, Martin and Mostaghim, Sanaz and Lucas, Simon (2015) Open Loop Search for General Video Game Playing. In: GECCO '15: Genetic and Evolutionary Computation Conference, ? - ?.

Perez, Diego and Samothrakis, Spyridon and Lucas, Simon (2014) Knowledge-based fast evolutionary MCTS for general video game playing. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), 2014-08-26 - 2014-08-29.

Samothrakis, Spyridon and Roberts, Samuel A and Perez, Diego and Lucas, Simon M (2014) Rolling horizon methods for games with continuous states and actions. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), 2014-08-26 - 2014-08-29.

Perez, Diego and Powley, Edward and Whitehouse, Daniel and Samothrakis, Spyridon and Lucas, Simon and Cowling, Peter I (2014) The 2013 Multi-objective Physical Travelling Salesman Problem Competition. In: 2014 IEEE Congress on Evolutionary Computation (CEC), 2014-07-06 - 2014-07-11.

Lucas, Simon M and Samothrakis, Spyridon and Pérez, Diego (2014) Fast Evolutionary Adaptation for Monte Carlo Tree Search. In: UNSPECIFIED, ? - ?.

Roberts, Samuel A and Lucas, Simon M (2013) Measuring interestingness of continuous game problems. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013-08-11 - 2013-08-13.

Perez, Diego and Samothrakis, Spyridon and Lucas, Simon (2013) Online and offline learning in multi-objective Monte Carlo Tree Search. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013-08-11 - 2013-08-13.

Alhejali, Atif M and Lucas, Simon M (2013) Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent. In: 2013 IEEE Conference on Computational Intelligence and Games (CIG), 2013-08-11 - 2013-08-13.

Sombat, Wichit and Rohlfshagen, Philipp and Lucas, Simon M (2012) Evaluating the enjoyability of the ghosts in Ms Pac-Man. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Roberts, Samuel A and Lucas, Simon M (2012) Evolving spaceship designs for optimal control and the emergence of interesting behaviour. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Ashlock, Daniel and Ashlock, Wendy and Samothrakis, Spyridon and Lucas, Simon and Lee, Colin (2012) From competition to cooperation: Co-evolution in a rewards continuum. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Runarsson, Thomas Philip and Lucas, Simon M (2012) Imitating play from game trajectories: Temporal difference learning versus preference learning. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Pena, Luis and Ossowski, Sascha and Pena, Jose M and Lucas, Simon M (2012) Learning and evolving combat game controllers. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) Monte Carlo Tree Search: Long-term versus short-term planning. In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012-09-11 - 2012-09-14.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) The physical travelling salesman problem: WCCI 2012 competition. In: 2012 IEEE Congress on Evolutionary Computation (CEC), 2012-06-10 - 2012-06-15.

Perez, Diego and Rohlfshagen, Philipp and Lucas, Simon M (2012) Monte-Carlo Tree Search for the Physical Travelling Salesman Problem. In: UNSPECIFIED, ? - ?.

Robles, David and Rohlfshagen, Philipp and Lucas, Simon M (2011) Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. In: 2011 IEEE Conference on Computational Intelligence and Games (CIG), 2011-08-31 - 2011-09-03.

Abdullahi, Aisha A and Lucas, Simon M (2011) Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment. In: 2011 IEEE Conference on Computational Intelligence and Games (CIG), 2011-08-31 - 2011-09-03.

Alhejali, Atif M and Lucas, Simon M (2011) Using a training camp with Genetic Programming to evolve Ms Pac-Man agents. In: 2011 IEEE Conference on Computational Intelligence and Games (CIG), 2011-08-31 - 2011-09-03.

Samothrakis, Spyridon and Lucas, Simon (2011) Approximating n-player behavioural strategy nash equilibria using coevolution. In: GECCO '11: Genetic and Evolutionary Computation Conference, ? - ?.

Rohlfshagen, Philipp and Lucas, Simon M (2011) Ms Pac-Man versus Ghost Team CEC 2011 competition. In: 2011 IEEE Congress on Evolutionary Computation (CEC), 2011-06-05 - 2011-06-08.

Alhejali, Atif M and Lucas, Simon M (2010) Evolving diverse Ms. Pac-Man playing agents using genetic programming. In: 2010 UK Workshop on Computational Intelligence (UKCI), 2010-09-08 - 2010-09-10.

Samothrakis, Spyridon and Lucas, Simon M (2010) Planning using online evolutionary overfitting. In: 2010 UK Workshop on Computational Intelligence (UKCI), 2010-09-08 - 2010-09-10.

Abdullahi, Aisha A and Lucas, Simon M (2010) Temporal difference learning with Interpolated N-Tuple networks: initial results on pole balancing. In: 2010 UK Workshop on Computational Intelligence (UKCI), 2010-09-08 - 2010-09-10.

Lucas, Simon M (2010) Estimating learning rates in evolution and TDL: Results on a simple grid-world problem. In: 2010 IEEE Symposium on Computational Intelligence and Games (CIG), 2010-08-18 - 2010-08-21.

Samothrakis, Spyridon and Rob, David and Lucas, Simon M (2010) A UCT agent for Tron: Initial investigations. In: 2010 IEEE Symposium on Computational Intelligence and Games (CIG), 2010-08-18 - 2010-08-21.

Lucas, Simon M (2010) Grammatical Inference and Games: Extended Abstract. In: UNSPECIFIED, ? - ?.

Lucas, Simon M (2010) Playing Games with Computational Intelligence. In: IEEE World Congress on Computational Intelligence, Book of Invited Lectures.

Burrow, Peter and Lucas, Simon M (2009) Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man. In: 2009 IEEE Symposium on Computational Intelligence and Games (CIG), 2009-09-07 - 2009-09-10.

Lucas, Simon M (2009) Temporal difference learning with interpolated table value functions. In: 2009 IEEE Symposium on Computational Intelligence and Games (CIG), 2009-09-07 - 2009-09-10.

Robles, David and Lucas, Simon M (2009) A simple tree search method for playing Ms. Pac-Man. In: 2009 IEEE Symposium on Computational Intelligence and Games (CIG), 2009-09-07 - 2009-09-10.

Theodoridis, Theodoros and Agapitos, Alexandros and Hu, Huosheng and Lucas, Simon M (2009) Mechanical feature attributes for modeling and pattern classification of physical activities. In: 2009 International Conference on Information and Automation (ICIA), 2009-06-22 - 2009-06-24.

Agapitos, Alexandros and Togelius, Julian and Lucas, Simon M and Schmidhuber, Jurgen and Konstantinidis, Andreas (2008) Generating diverse opponents with multiobjective evolution. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

Lucas, Simon M (2008) Investigating learning rates for evolution and temporal difference learning. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

Loiacono, Daniele and Togelius, Julian and Lanzi, Pier Luca and Kinnaird-Heether, Leonard and Lucas, Simon M and Simmerson, Matt and Perez, Diego and Reynolds, Robert G and Saez, Yago (2008) The WCCI 2008 simulated car racing competition. In: 2008 IEEE Symposium On Computational Intelligence and Games (CIG), 2008-12-15 - 2008-12-18.

Agapitos, Alexandros and Dyson, Matthew and Kovalchuk, Jenya and Lucas, Simon Mark (2008) On the genetic programming of time-series predictors for supply chain management. In: GECCO08: Genetic and Evolutionary Computation Conference, ? - ?.

Theodoridis, Theodoros and Agapitos, Alexandros and Huosheng Hu and Lucas, Simon M (2008) Ubiquitous robotics in physical human action recognition: A comparison between dynamic ANNs and GP. In: 2008 IEEE International Conference on Robotics and Automation (ICRA), 2008-05-19 - 2008-05-23.

Book

Lucas, Simon M and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian (2013) Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups (6). Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany. ISBN 978-3-939897-62-0. Official URL: http://drops.dagstuhl.de/portals/dfu/index.php?sem...

Rudolph, Günter and Jansen, Thomas and Lucas, Simon M and Poloni, Carlo and Beume, Nicola (2008) Parallel Problem Solving from Nature – PPSN X. Lecture Notes in Computer Science, 5199 . Springer Berlin Heidelberg, Berlin, Heidelberg, New York. ISBN 9783540876991. Official URL: http://dx.doi.org/10.1007/978-3-540-87700-4

This list was generated on Wed Nov 13 03:24:40 2024 GMT.