Clarke, Briony (2023) Animate Being: Extending a Practice of the Image to New Mediums via Speculative Game Design. Doctoral thesis, University of Essex.
Clarke, Briony (2023) Animate Being: Extending a Practice of the Image to New Mediums via Speculative Game Design. Doctoral thesis, University of Essex.
Clarke, Briony (2023) Animate Being: Extending a Practice of the Image to New Mediums via Speculative Game Design. Doctoral thesis, University of Essex.
Abstract
This post-disciplinary practice as research thesis examines the potential of Carl Jung's therapeutic method of active imagination as a strategy for engaging with an increasingly complex and interconnected technological reality. Embracing a non-clinical, practice-driven approach, I harness James Hillman’s notion of the image and the imaginal to investigate the interdisciplinary capacity and ethical dimensions of an expansive mode of image-work. My approach to practice theoretically and practically intertwines analytical psychology, feminist worlding and design speculation. Building upon Susan Rowland’s work, I study image-work as an ecological alchemical craft that seeks to matter the immaterial. Through the cyclic iterative design of a video game, I mobilise and respond to image-work as a mode of myth-making that may facilitate dialogue between human and non-human intelligences. Departing from the essentialism of the hero's journey, I adopt Le Guin's Carrier Bag (1986/2019) as a feminist video game form and by utilising the framework of a video game (Bogost, 2007; Flannigan, 2013), the alchemical processes of image-work are transformed into novel interactive game mechanics. The game I design is both a vessel and a portal to an imaginal ecological realm, an open-world, procedurally generated ‘living world’ sandbox exploration game. This game integrates real-time, real-world data streams to invite the non-human to enter into play as player two, facilitating experimentation with possible new forms of cross-species dialogue, collaboration, and healing.
Item Type: | Thesis (Doctoral) |
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Uncontrolled Keywords: | active imagination, alchemy, artificial intelligence, biophilic design, Carl Jung, deep play, design hermeneutics, design speculation, digital alchemy, ecological game, feminist game form, feminist new materialisms, feminist speculative design, imaginal, imaginal ecology, interactive narrative, inter-species, JABR, James Hillman, Jungian Arts-Based Research, Jungian surreal, liminal virtuality, more-than-human, myth-making, non-human, non-human gameplay, PaR, poetics, practice as research, procedural generation, quantum randomness, radical game design, thinking forms, Ursula K. Le Guin. |
Subjects: | H Social Sciences > H Social Sciences (General) N Fine Arts > NX Arts in general |
Divisions: | Faculty of Social Sciences > Psychosocial and Psychoanalytic Studies, Department of |
Depositing User: | Briony Clarke |
Date Deposited: | 01 Sep 2023 10:21 |
Last Modified: | 01 Sep 2023 10:21 |
URI: | http://repository.essex.ac.uk/id/eprint/36276 |
Available files
Filename: Clarke_Briony_Animate_Being_2023.pdf